A Way Out
A Way Out

The Laundry Room & Workshop — A Way Out Walkthrough

Navigate the Laundry Room and Workshop with Leo and Vincent in A Way Out. Master coordination and environmental manipulation for your prison escape.

·Multi-source verified (67/67)

The Laundry Room & Workshop: A Co-op Escape Guide

As you and your partner, Vincent or Leo, delve deeper into the prison's underbelly, you'll inevitably navigate the bustling and often dangerous environments of the Laundry Room and the Workshop. These critical junctures in your escape plan demand precise coordination, environmental manipulation, and quick thinking. Success here hinges on your ability to work as a cohesive unit, leveraging each other's actions to overcome obstacles. Expect synchronized environmental puzzles where one player's action directly impacts the other's progress, making communication paramount. Every object, from a rumbling washing machine to a forgotten toolbox, could be a key component in your escape strategy.

Navigating the Laundry Room

The Laundry Room is a labyrinth of industrial machinery, steaming pipes, and piles of dirty uniforms. Your primary objective here is often to create a distraction or access a hidden area. Keep an eye out for interactive elements that require two players.

Key Objectives & Strategies:
  • The Washing Machine Diversion:
    • Objective: Create a loud noise or burst of steam to draw guard attention, allowing your partner to proceed undetected.
    • Action (Player 1 - e.g., Leo): Locate and interact with a large industrial washing machine. You'll often need to find a specific lever or button (e.g., a red emergency override switch on the machine's side, or a control panel near the entrance) to overload it. This action will typically involve a mini-game or a timed button press (e.g., rapidly pressing 'X' on PlayStation or 'A' on Xbox, or holding 'E' on PC). Successfully completing this will cause the machine to rumble violently and emit a loud burst of steam.
    • Action (Player 2 - e.g., Vincent): While the commotion occurs, quickly slip past a patrolling guard (specifically Guard Jenkins, who patrols the central aisle between the washing machines and drying racks) or access a locked cabinet (e.g., the storage locker on the far wall, containing a Shiv or Lockpick). Ensure Player 2 is positioned near their objective before Player 1 initiates the diversion. The window of opportunity is approximately 10-15 seconds.
    • Strategy Tip: Player 2 should be in position and ready to move the moment Player 1 initiates the diversion. Communicate a "Go!" signal. Player 1 should also be aware of their own escape route after initiating the diversion, as guards may investigate the source of the noise.
    • Common Pitfall: Player 2 starting too late, or Player 1 failing the mini-game, resulting in the guard returning to their post before the objective is secured. This will likely trigger an alert and force a checkpoint restart.
  • Sheet Rope Preparation:
    • Objective: Gather materials for a makeshift rope, essential for later vertical traversal.
    • Action (Player 1): Distract a patrolling guard (e.g., Guard Peterson, who is often seen folding laundry near the main press). This can be achieved by bumping into them, initiating a conversation about prison life (look for the dialogue prompt), or triggering a minor alarm near the main laundry press by tampering with a nearby cart (e.g., pushing a cart full of metal hangers, causing a loud clatter). Maintain the distraction until Player 2 confirms collection.
    • Action (Player 2): While the guard is occupied, quickly collect Bed Sheets (x3) from large laundry carts or storage bins. Specific locations include:
      • The cart next to the sorting table (1 sheet).
      • The shelves near the back wall, behind the industrial dryers (1 sheet).
      • The laundry baskets by the south wall, near the exit door (1 sheet).
      Each sheet requires a brief interaction (hold 'E'/'X'/'A') to collect.
    • Crafting Note: Once all three sheets are collected, they can be combined in your inventory to form a Makeshift Rope. This item is crucial for later vertical traversal sections of the prison.
    • Missable: Failing to collect all three sheets in one go might require another distraction attempt, increasing risk and potentially alerting guards if the first attempt was too prolonged. Ensure Player 2 has a clear path to all three collection points.
  • Accessing Restricted Areas:
    • Objective: Open a heavy door or gate leading to maintenance tunnels or other restricted sections.
    • Action (Both Players): Locate a heavy industrial door (e.g., the one leading to the maintenance tunnels, marked with a "Restricted Access" sign and a red hazard stripe). One player will need to operate a crank or lever (e.g., the large red wheel on the wall, or a floor-mounted lever near the door), while the other simultaneously pushes or pulls the door open. This requires precise timing and a synchronized button press (e.g., holding 'E' on PC, 'X' on PS4, 'A' on Xbox One) for several seconds.
    • Reward: Access to new areas, potentially containing valuable items such as Scrap Metal (x2) or a Crowbar in the adjacent maintenance corridor. This path often bypasses a heavily guarded main corridor.
    • Strategy Tip: Communicate a clear countdown (e.g., "3, 2, 1, NOW!") to ensure both players initiate their action at the exact same moment. If one player releases too early, the door will snap shut, and you'll have to restart the interaction.
    • Common Pitfall: Lack of synchronization, leading to repeated attempts and increasing the risk of being spotted by patrolling guards.
Laundry Room Item Checklist:

Below is a comprehensive list of items you can find or craft within the Laundry Room, along with their locations and primary uses:

Item Location Purpose Quantity
Bed Sheets Laundry Carts, Storage Bins (various locations, see "Sheet Rope Preparation" above for specifics) Craft Makeshift Rope 3 required
Shiv Locked Cabinets (requires Lockpick), Guard Office Desk (after diversion) Melee Weapon, Opening Containers, Crafting (e.g., sharpening other tools) 1-2 (variable)
Lockpick Guard Office Desk (after diversion), Janitor's Closet (requires key or brute force) Opening Locked Cabinets/Doors, bypassing certain security panels 1 (consumable, single-use)
Scrap Metal Maintenance Tunnels, Broken Machinery, under benches Crafting various tools (e.g., makeshift shivs, repair kits, weapon components) 2-3 (variable, often found in pairs)
Crowbar Maintenance Tunnels, Tool Rack near heavy door, behind stacked crates Prying open doors, breaking objects, melee weapon, removing grates 1
Empty Bottle Floor, tables, discarded in bins Distraction (throwing to create noise), Crafting (Molotov if combined with cloth/fuel) 1-2 (optional, but useful)
Cloth Scraps Laundry piles, torn uniforms, near washing machines Crafting (e.g., bandages, Molotov component) 1-3 (variable)
Guard Keycard (Temporary) On Guard Jenkins (after a successful stealth takedown or pickpocket) Opens specific guard-only doors for a limited time. 1 (plot-specific)

Overcoming Challenges in the Workshop

The Workshop is a treasure trove of tools and potential escape routes, but it's also heavily monitored and often contains more complex mechanical puzzles. The tools scattered around aren't just set dressing; they are vital for progression and often require precise co-op actions.

Key Objectives & Strategies:
  • The Wrench Retrieval:
    • Objective: Acquire a crucial Wrench needed for machinery manipulation or to open specific bolted panels.
    • Action (Player 1 - e.g., Leo): Distract the patrolling guard (Guard Miller) who is working at a workbench near the center of the room. This can be done by causing a loud noise (e.g., knocking over a stack of metal sheets near the entrance, or engaging him in conversation about prison life by initiating dialogue near his workbench). Maintain the distraction until Player 2 confirms acquisition of the wrench.
    • Action (Player 2 - e.g., Vincent): While Guard Miller is occupied, quickly grab the Wrench from the workbench (specifically, the one near the drill press, often resting on a blueprint) or a nearby red toolbox (under the main console, marked with a yellow stripe). The interaction to pick it up is quick but requires precision (a single button press).
    • Common Pitfall: If Player 2 is too slow or Player 1's distraction ends prematurely (e.g., the conversation ends), Guard Miller will spot Player 2, leading to an alarm and a checkpoint restart. Ensure Player 1 maintains the distraction until Player 2 confirms acquisition.
    • Strategy Tip: Player 1 should position themselves to block Guard Miller's line of sight to the wrench if possible, even during the distraction. Consider using environmental elements like large machinery or stacked crates for cover.
  • Operating Heavy Machinery:
    • Objective: Create an opening or disable a security measure using heavy machinery, such as the Drill Press or Grinding Wheel. These actions are almost always loud and require a coordinated follow-up.
    • Scenario Example: Using the Drill Press to cut through a metal grate covering a ventilation shaft.
      • Action (Player 1): Locate and activate the power control panel for the machinery (e.g., the large green button on the wall near the main entrance, or a pull-chain switch above the machine). This often requires holding the interaction button for a few seconds.
      • Action (Player 2): Simultaneously operate the machinery itself (e.g., pull the lever on the drill press, or press the foot pedal on the grinding wheel) to cut through the target (e.g., the metal grate covering the ventilation shaft, or a chain securing a door). This is a timed interaction, often requiring multiple presses or a hold, and will generate significant noise.
    • Strategy Tip: The noise generated by such machinery will alert guards in the immediate vicinity (indicated by red exclamation marks over their heads). Be prepared for a quick escape or a confrontation immediately after completing the action. Plan your exit route beforehand, and identify potential hiding spots or cover.
    • Reward: Access to new areas, or removal of an obstacle. For the ventilation shaft, this leads to a stealth segment, bypassing a heavily guarded corridor.
    • Common Pitfall: Not having an immediate escape plan after operating loud machinery, leading to being caught by alerted guards.
  • Ventilation Shaft Access:
    • Objective: Reach and enter the prison's ventilation system for a stealthy bypass. This is a multi-step co-op puzzle.
    • Action (Both Players): Locate the heavy crates or tool chests blocking the ventilation shaft entrance (e.g., the large wooden crate near the back wall, or a stack of metal barrels near the grinding wheel). Both players must push or pull in unison to move them, requiring synchronized button presses (hold 'E'/'X'/'A').
    • Action (Player 1 - e.g., Vincent): Once the shaft is revealed, one player (e.g., Vincent) might need to boost the other (e.g., Leo) up to the opening. This is done by Player 1 interacting with the shaft opening while Player 2 stands nearby and interacts with Player 1 to initiate the boost.
    • Action (Player 2 - e.g., Leo): The boosted player then removes the grate (requires a Crowbar or Wrench, which you should have acquired earlier). This is a brief interaction. After removing the grate, interact with the opening again to pull your partner up.
    • Reward: Access to a stealthy route, bypassing heavily guarded areas of the prison. This path often leads to the infirmary or a less-patrolled corridor, offering a significant advantage.
    • Common Pitfall: Forgetting to bring the required tool (Crowbar or Wrench) will halt progress. Ensure you have it before attempting this, or send one player back to retrieve it while the other maintains watch.
  • Disabling the Security Camera:
    • Objective: Temporarily disable a security camera overlooking a critical path or exit, allowing for undetected passage.
    • Action (Player 1): Distract the guard at the security console (e.g., Guard Thompson, who is usually engrossed in a magazine or paperwork). This can be done by creating a minor disturbance on the opposite side of the room (e.g., knocking over a stack of pipes, or triggering a small, non-alerting alarm on a nearby machine) or by engaging him in conversation.
    • Action (Player 2): While the guard is distracted, quickly access the security console (usually a small panel with blinking lights near the camera's feed monitor). You will need to complete a quick mini-game, often involving matching symbols or a timed button sequence, to temporarily disable the camera. This typically lasts for 20-30 seconds.
    • Strategy Tip: Communicate the exact moment the camera is disabled and the duration. Both be positioned to move through the camera's blind spot immediately.
    • Common Pitfall: Failing the mini-game or taking too long, resulting in the camera reactivating and spotting one or both players, triggering an alarm.
Workshop Item Checklist:

Here's a list of essential items found or used within the Workshop:

Item Location Purpose Quantity
Wrench Workbench near drill press, red toolbox under main console Manipulating machinery, opening bolted panels, melee weapon 1
Metal File Tool racks, small red toolboxes, on Guard Miller's workbench Sharpening tools, filing down bars (later in game) 1
Scrap Metal Piles of metal, broken machinery, under workbenches Crafting various tools, shivs, repair kits 3-5 (variable)
Screwdriver Tool racks, small green toolboxes, near electrical panels Opening electrical panels, disarming simple traps 1
Wire Cutters Tool racks, hanging near electrical boxes Cutting wires, bypassing security grids 1
Empty Canisters Near welding stations, under benches Crafting (e.g., improvised explosives if combined with other materials) 1-2 (optional)
Blueprint Fragments On workbenches, pinned to walls, inside lockers Lore, sometimes hints for puzzles, or crafting recipes 2-3 (collectible)
Makeshift Hammer Crafted from Scrap Metal and Wooden Handle (found in storage) Breaking weak walls, opening crates, melee weapon 1 (crafted)

General Co-op Strategies for Both Areas:

  • Constant Communication: Verbal communication is key. Call out guard positions, item locations, and countdowns for synchronized actions. Use phrases like "I'm in position," "Go now," "He's looking away," or "Camera's down for 15 seconds."
  • Role Assignment: Before attempting a complex puzzle, clearly define who is distracting, who is interacting with the objective, and who is watching for guards.
  • Scouting Ahead: Whenever possible, have one player scout ahead to identify guard patrols, camera placements, and objective locations before committing to an action.
  • Environmental Awareness: Look for interactive elements beyond obvious objectives. Vents, loose bricks, or even a strategically placed bucket can be used for distractions or alternative routes.
  • Patience and Timing: Many puzzles in these areas are timing-sensitive. Don't rush. Wait for the optimal moment when guards are furthest away or looking in another direction.
  • Resource Management: Keep track of your inventory. Knowing which player has the Crowbar or Wrench can save valuable time during critical moments.

Common Pitfalls & How to Avoid Them:

  • Desynchronized Actions: The most common failure point. Always use a clear verbal countdown for simultaneous interactions (e.g., pushing heavy objects, opening doors).
  • Ignoring Guard Patrols: Don't assume a guard will stay in one spot. Observe their full patrol route before acting. Use the split-screen to your advantage to monitor both players' surroundings.
  • Forgetting Key Items: Many puzzles require specific tools. Double-check your inventory before initiating a sequence that requires a Wrench or Crowbar.
  • Rushing Distractions: A distraction needs to be maintained for the duration of your partner's action. Ending it too early will expose your partner.
  • Lack of Escape Plan: After a loud action (like operating heavy machinery), guards will investigate. Always have a pre-determined hiding spot or escape route in mind.

Mastering the Laundry Room and Workshop requires more than just individual skill; it demands seamless teamwork and strategic planning. By following these detailed instructions and tips, you and your partner will be well-equipped to overcome these challenging prison sections and continue your daring escape from Blackgate Penitentiary.