A Way Out
A Way Out

Tracking Harvey

Locate Harvey after the sawmill escape in A Way Out. This guide covers the hunt for Answers during the 'The Trailer Park' chapter.

·Multi-source verified (67/67)

Tracking Harvey: The Hunt for Answers

Following your daring escape from prison and the intense confrontation at the sawmill, your immediate, shared objective as Leo and Vincent is to locate Harvey. This critical figure is deeply intertwined with both your pasts and his involvement with a dangerous cartel. This phase of your journey, officially part of the "The Trailer Park" chapter and leading into the "Mexico Compound" chapter, emphasizes meticulous information gathering, strategic infiltration, and coordinated co-op actions to piece together Harvey's current whereabouts. This segment typically lasts between 1 to 2 hours, depending on player exploration and efficiency.

Overall Objective for "The Trailer Park" Chapter

The primary goal of the "The Trailer Park" chapter is to gather sufficient intelligence to pinpoint Harvey's current location, which will ultimately lead you to the cartel compound in Mexico. This involves interrogating locals, uncovering environmental clues, and piecing together a timeline of Harvey's recent activities. You need to confirm he is indeed connected to the cartel and identify his next known destination.

Phase 1: Gathering Initial Leads in the Trailer Park

Your first major step involves finding concrete information about Harvey's recent activities. This begins with seeking out individuals who might have seen or heard from him within the Trailer Park. This area is a crucial hub for initial intelligence gathering, featuring several key informants and environmental clues. The primary objective here is to learn about Harvey's recent movements and potential connections.

  • Key Informants and Interactions: The Trailer Park features a distinct set of NPCs who can provide information. These are the primary sources, though general exploration can yield minor details.
    • The Old Woman: Located near her trailer, often tending to a small garden or sitting outside.
      • Successful Interaction: One player (e.g., Leo) can engage her with a direct, slightly aggressive inquiry about Harvey, while the other (e.g., Vincent) offers a more sympathetic or reassuring tone. This dual approach often makes her more cooperative. Alternatively, one player can distract her with a mundane conversation while the other subtly examines nearby items, like a recent newspaper or a discarded note, for clues. She might mention a specific vehicle or a recent visitor.
      • Common Pitfall: Being overly aggressive with both characters simultaneously can make her clam up and refuse to share any information, forcing you to try a different approach or move on without a clear lead.
    • The Mechanic: Found in his garage or working on a vehicle.
      • Successful Interaction: One player can approach him with a fabricated story about a broken-down car, while the other casually asks if he's seen anyone matching Harvey's description or if he's worked on any unusual vehicles recently. Look for a specific wrench or tool that one player can "borrow" to initiate a conversation. He might recall a distinctive car or a repair job for a suspicious individual, specifically mentioning a black truck with custom rims that Harvey was driving. He will eventually reveal that Harvey mentioned heading "south," hinting at Mexico.
      • Common Pitfall: Asking too many direct questions without a plausible reason can make him suspicious and uncooperative. He might also try to overcharge for information, requiring a persuasive dialogue option from one player.
    • The Drunkard: Typically found near a communal fire pit or a dilapidated trailer.
      • Successful Interaction: This interaction often requires a more delicate touch. One player can offer him a drink (if available, or by finding one nearby) or engage him in a casual, non-threatening conversation about local gossip. The other player should listen carefully for slurred names or locations. He might inadvertently reveal a meeting spot or a recent sighting of Harvey, possibly mentioning a "big deal" or "new faces" around the area.
      • Common Pitfall: Being judgmental or dismissive will cause him to become defensive and uncommunicative. Forcing information out of him is rarely effective.
    • The Young Couple: Often seen arguing or relaxing outside their trailer.
      • Successful Interaction: Approach them cautiously. One player can try to mediate their argument or offer a distraction, while the other subtly probes for information about any recent disturbances or unusual visitors in the park. They might have overheard a phone call or seen a suspicious vehicle.
      • Common Pitfall: Directly asking about Harvey might make them defensive or scared, as they likely want to avoid trouble.
    • Other Residents: While not primary informants, interacting with other residents (e.g., a person doing laundry, kids playing) can sometimes yield minor contextual details or point you towards the main informants. Listen for snippets of conversation or reactions to your presence.
  • Environmental Clues and Items: Beyond direct conversations, the Trailer Park is littered with interactive elements.
    • Newspapers/Magazines: Check tables, benches, and mailboxes for recent publications that might contain articles or advertisements related to local crime or suspicious activities, or even old wanted posters that could spark a memory.
    • Vehicle Registration/Notes: Inspect parked vehicles for any documents or notes left inside that could link to Harvey or his associates. Pay close attention to older, less maintained vehicles, as these might belong to long-term residents with more history.
    • Photos/Personal Items: Sometimes, a seemingly innocuous photo or personal item in a trailer can trigger a memory or provide a subtle hint to one of the characters. Look for old photographs of residents with unfamiliar faces, or discarded items that don't seem to fit the trailer park environment.
    • Maps/Graffiti: Keep an eye out for any crude maps drawn on walls or tables, or graffiti that might contain coded messages or gang symbols related to Harvey's cartel connections.
    • Discarded Belongings: Check trash cans and abandoned areas for items Harvey might have left behind, such as a distinctive cigarette brand, a specific type of tool, or a crumpled receipt.

Phase 2: The Construction Site Lead – A Return to Familiar Ground

Based on the information gathered in the Trailer Park, your investigation will lead you back to the Construction Site. This is the same location you navigated during your escape from the police chase (refer to the "Construction Site" chapter for previous encounters), but now with new areas accessible and a different objective: finding concrete evidence of Harvey's involvement or his current location. The in-game objective will typically update to "Investigate the Construction Site for Harvey's whereabouts."

  • Co-op Challenges: Infiltration and Diversion: Successfully infiltrating new, secured areas of the construction site to find evidence often requires both players to work in tandem, utilizing strategic stealth and coordinated actions.
    • Example 1 (Distraction & Entry): One player (e.g., Leo) might need to create a loud diversion by interacting with machinery, like starting a noisy generator (QTE: rapidly press X/A to crank it) or knocking over a stack of metal pipes. While guards are drawn to the noise, the other player (e.g., Vincent) can sneak into a restricted area like an office trailer or a storage container.
    • Example 2 (Synchronized Movement & Takedowns): You might encounter areas with patrolling guards where both players need to move in sync, using cover (press Circle/B) and timing their movements to avoid detection. One player might signal when it's safe for the other to advance, or you might need to perform a synchronized stealth takedown on two guards simultaneously (approach from behind and press Square/X when prompted).
    • Example 3 (Environmental Puzzle): To access a high-up area, one player might need to operate a crane (QTE: use left analog stick to control arm, right analog stick to control hook) to lift the other player to a higher platform, who then opens a gate or drops a ladder for their partner.
  • Finding Key Evidence: Your objective here is to find concrete proof of Harvey's involvement or his current location. This could be documents detailing transactions, personal belongings left behind, or evidence of recent activity.
    • The Supervisor's Office: Look for a portable office trailer within the site. Inside, you might find ledgers, maps, or communication devices. One player might need to pick a lock (QTE: rapidly press X/A) while the other keeps watch or distracts a nearby worker by engaging them in conversation or creating a minor disturbance.
    • Storage Sheds: Investigate any locked storage sheds. These often contain hidden stashes or clues. Breaking into one might involve a synchronized effort, such as one player prying open a door with a crowbar (QTE: hold L2/LT and repeatedly press R2/RT) while the other removes a padlock (QTE: rotate left analog stick). Inside, you might find weapon caches, cartel-branded crates, or even a hidden compartment with documents.
    • Vehicle Manifests/Shipping Documents: Check any parked trucks or heavy equipment for manifests or shipping documents that might list destinations or contacts related to Harvey or the cartel's operations. These are often found on clipboards inside vehicle cabs or attached to cargo.
    • Burned Documents/Evidence: In some areas, you might find remnants of burned documents. One player might need to carefully sift through the ashes (QTE: hold Square/X) while the other keeps watch, potentially piecing together fragments of information.
  • Specific Locations within the Site: While the entire construction site is under scrutiny, focus your efforts on areas that seem less public, such as storage sheds, portable offices, and areas with higher security presence. The game guides you with objective markers, but thorough exploration can reveal additional narrative details or minor interactions. Pay special attention to the newly accessible upper levels or areas previously blocked off.

Phase 3: Dialogues and Interrogations in Co-op

A Way Out's unique dialogue system means players often share conversational agency, but not always equally. During this tracking phase, effective communication between players is paramount to extract maximum information.

  • Shared Decision-Making: In many crucial dialogue sequences, both players will be presented with dialogue options. It’s essential to communicate and decide together which response best serves your current objective, whether it's to gain trust, extract information, or avoid raising suspicion. One player might control the primary dialogue choices, while the other can chime in with supporting remarks or critical observations that influence the NPC's reaction. For instance, one player might choose a "threatening" option while the other chooses a "calming" option to balance the interaction.
  • Interrogation Tactics: If a direct interrogation is necessary (e.g., with a reluctant informant or a captured guard), observe your companion’s prompts. Sometimes, one player will be the primary interrogator, using a more aggressive or persuasive approach, with the other player able to prompt for specific details (e.g., "Ask about the money!" or "Where did he go?") or provide a visual cue to their partner when the NPC is close to breaking. This often involves one player holding the NPC while the other presses for information.

Phase 4: Navigating Towards the Mexican Landscape – The Cartel Compound

The culmination of your search for Harvey, based on the evidence gathered, will lead you to a high-stakes journey towards Mexico, specifically to a heavily fortified cartel compound. This is where you'll confront Harvey and his associates. This section presents a series of intense co-op challenges, marking the transition into the "Mexico Compound" chapter.

  • Vehicle Sequences: Expect segments where you'll need to drive to new locations, often under pressure. These often involve one player driving while the other acts as a lookout, navigator, or even provides covering fire if your pursuit attracts unwanted attention. For instance, during a car chase, one player might steer (using the left analog stick) while the other aims and shoots (using the right analog stick and R2/RT) at pursuing vehicles or environmental hazards.
  • Stealth and Distraction at the Compound: Upon reaching the compound, you'll face a heavily guarded area. Coordinated stealth will be key. One player might create a diversion by triggering an alarm or knocking out a guard in one area, drawing attention away while the other player infiltrates a different section. Alternatively, you might need to perform synchronized takedowns on patrolling enemies to clear a path.

Key Takeaways & Checklist for the Trailer Park Phase:

  • Interview Key Informants: Ensure you've spoken to The Old Woman, The Mechanic, and The Drunkard, exhausting all dialogue options.
  • Examine Environmental Clues: Check all accessible trailers, vehicles, and common areas for newspapers, notes, and discarded items.
  • Confirm Harvey's Vehicle: Get a description or confirmation of the type of vehicle Harvey was using (e.g., "black truck with custom rims").
  • Identify Harvey's Direction: Confirm he was heading "south" or towards Mexico.
  • Uncover Cartel Connection: Find any mention or visual clue linking Harvey to a larger criminal organization.
  • Objective Update: The game will typically provide a clear objective update (e.g., "Go to the Construction Site") once enough information has been gathered.