While Advance Wars eschews traditional RPG bosses, the campaign culminates in high-stakes encounters against overwhelming forces, most notably the final antagonist, Sturm. Reaching the end game requires mastering specific "wall" missions—most notoriously 'Enigma' and 'The Final Battle'—where standard tactics often fail against superior enemy production and terrain advantages. These stages function as true strategic boss encounters that test your mastery of unit counters and Power management.
The primary 'Boss' of the game is Sturm, whose units possess high firepower and ignore terrain movement penalties. His signature threat is the Meteor Strike, a devastating Power that targets the highest financial concentration of your units, dealing 8HP of damage in a large diamond radius. To defeat him, you must "bait" the meteor by grouping several cheap units (like Infantry or APCs) away from your expensive tanks and bombers. Keep your primary offensive force spread thin to minimize splash damage, and focus on capturing his properties quickly to cripple his massive deployment budget. In 'The Final Battle,' coordinating the CO Powers of your three separate armies is essential to breaking through his reinforced defensive line.
Compare boss guides inAge of Mythology: Retold