Age of Empires IV
Age of Empires IV

English Longbowmen & Network of Castles

Master English Longbowmen and the Network of Castles in Age of Empires IV for early game dominance and strong defense. Learn key offensive and fortification ta.

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English Longbowmen & Network of Castles: Mastering Early Dominance and Defensive Fortification

The English civilization in Age of Empires IV is renowned for its potent early game aggression and unparalleled defensive capabilities, largely thanks to the iconic Longbowman and the strategic advantage offered by the Network of Castles bonus. Mastering the synergy between these two elements is crucial for any English player aiming for consistent victories.

The English Longbowman: Early Game Powerhouse

The English Longbowman is a unique ranged unit available from the Feudal Age (Age II), offering a significant edge over standard archers. Their distinct advantages make them a cornerstone of English strategy:

  • Increased Range: Longbowmen boast a superior range compared to their counterparts, allowing them to out-range many early game units and siege equipment. This enables effective kiting and harassment.
  • Volley Arrow Ability: Researching the "Volley Arrow" upgrade at the Archery Range significantly boosts their damage output for a short duration, making them devastating against massed enemy units or even early Knights.
  • Palisade Construction: Uniquely, Longbowmen can construct Palisade Walls and Gates, providing an invaluable early game defensive and zoning tool. This allows for rapid forward base creation or securing resource lines.
  • Early Pressure & Harassment: Their early availability and strength allow English players to apply significant pressure on opponents from the Feudal Age, disrupting their economy and delaying their Age-up.
Strategic Utilization of Longbowmen:
  • Early Aggression (Feudal Age):
    • Scout and Harass: Send a small group (5-7) of Longbowmen with a few Spearmen to harass enemy villagers on woodlines or gold mines. Their range allows them to pick off villagers while staying relatively safe.
    • Tower Rushes: Combine Longbowmen with a forward Outpost or Tower. The Longbowmen provide protection for the villagers building the tower, and once complete, the tower offers additional arrow fire, creating a strong defensive position for your Longbowmen to operate from.
    • Kiting: Master the art of kiting. Longbowmen's superior range allows them to shoot and move, slowly whittling down melee units like Spearmen or early Knights without taking significant damage. Micro-manage them to retreat slightly after each volley.
  • Defensive Setups:
    • Wall Off Early: Use Longbowmen to quickly construct Palisade Walls around your town center or vital resource nodes. This deters early raids and funnels enemy units into choke points.
    • Garrisoning: Garrison Longbowmen in Outposts, Towers, or Keeps to significantly increase their defensive firepower. The combined arrow fire can repel even large attacking forces.
    • Choke Point Defense: Position Longbowmen behind walls or natural choke points (e.g., between forests) to maximize their effectiveness against advancing armies.
  • Mid-Game Transition:
    • As the game progresses, Longbowmen remain relevant, especially when supported by siege units like Mangonels or Trebuchets. They excel at defending these siege weapons from enemy melee units.
    • Upgrade their armor and attack at the Blacksmith to maintain their potency against increasingly armored units.

Network of Castles: The Defensive Backbone

The English unique Network of Castles bonus is a powerful passive ability that transforms their defensive structures into economic and military hubs. This bonus significantly enhances the efficiency of nearby production buildings and the defensive capabilities of Keeps and Town Centers.

How Network of Castles Works:

The Network of Castles bonus applies to specific buildings within its influence radius. This radius is visually indicated by a glowing aura around affected structures.

  • Affected Buildings:
    • Keeps: These are the primary source of the Network of Castles bonus.
    • Town Centers: Also generate the bonus.
    • Outposts: Contribute to the network.
  • Benefiting Buildings (within the aura):
    • Production Buildings: Barracks, Archery Ranges, Stables, Siege Workshops, Docks. Units produced from these buildings gain a +20% production speed bonus. This is a massive economic advantage, allowing for faster army generation.
    • Defensive Structures: Keeps and Town Centers within the network gain additional arrow fire, significantly increasing their defensive output. This means a Keep protected by another Keep's network will shoot even more arrows.
Strategic Positioning of Keeps and Town Centers:

The key to maximizing the Network of Castles bonus lies in intelligent placement of your Keeps and Town Centers. Think of them not just as defensive structures, but as strategic amplifiers for your economy and military production.

  • Early Game Town Center Placement:
    • Your initial Town Center naturally provides the bonus. Consider placing your second Town Center (if you go for a two-TC build) in a location that can overlap with your primary production buildings or a key resource area.
  • Keeps as Production Hubs:
    • Forward Keeps: When pushing into enemy territory or securing a vital resource (e.g., a sacred site, a large gold mine), build a Keep. Then, place your Barracks, Archery Ranges, and Stables directly adjacent to or within its influence. This allows you to rapidly reinforce your forward army.
    • Defensive Production: Place Keeps around your main base, ensuring they cover your primary production buildings. This not only speeds up unit creation but also provides a strong defensive perimeter against raids.
    • Siege Workshops: Always try to place your Siege Workshops within the Network of Castles aura. Producing powerful siege units like Mangonels or Trebuchets 20% faster can be a game-changer in mid-to-late game engagements.
  • Overlapping Networks for Enhanced Defense:
    • While the production bonus doesn't stack beyond the initial +20%, the additional arrow fire for Keeps and Town Centers does benefit from overlapping networks. Building Keeps in close proximity can create an incredibly formidable defensive zone, making it very costly for enemies to break through.
    • This is particularly effective around your Town Center or critical landmarks.
  • Outposts for Extended Coverage:
    • While Outposts don't offer the production bonus, they do extend the Network of Castles range. Use them to connect distant resource nodes or to provide vision and a slight defensive boost to areas where a full Keep isn't feasible yet.
Common Pitfalls & Tips:
  • Don't Over-rely on Longbowmen Alone: While powerful, Longbowmen are vulnerable to cavalry and siege weapons. Always complement them with Spearmen (against cavalry) and eventually Mangonels or Springalds (against siege).
  • Resource Management for Keeps: Keeps are expensive. Plan their placement carefully to maximize their impact on both defense and production. Don't build them haphazardly.
  • Upgrade Your Defenses: Research "Arrowslits" and "Emplacements" at your Keeps to further enhance their defensive capabilities, especially when combined with the Network of Castles bonus.
  • Scout Enemy Compositions: Adapt your Longbowman production and support units based on what your opponent is building. If they're going heavy cavalry, more Spearmen are needed. If they're massing archers, consider your own Mangonels or a strong push with your Longbowmen.

By effectively integrating the early game pressure of the English Longbowman with the strategic benefits of the Network of Castles, You can establish a dominant position from the Feudal Age and maintain a strong, adaptable military throughout the game.

English Longbowmen & Network of Castles - Age of Empires IV screenshot
English Longbowmen & Network of Castles