Age of Mythology: Retold
Age of Mythology: Retold

Unit Statistics & Attributes

Break down unit statistics and attributes in Age of Mythology: Retold. Understand each stat's battlefield impact and leverage this knowledge for victory on the.

·Multi-source verified (93/93)

Unit Statistics & Attributes

Understanding the core statistics and attributes of your units in Age of Mythology: Retold is paramount to mastering the battlefield. This detailed guide will break down each key stat, explain its impact, and provide actionable strategies for leveraging this knowledge to achieve victory. Just like a seasoned Inquisitor meticulously analyzes their foes, you too must understand your units' strengths and weaknesses.

Core Statistics Explained

Every unit in Age of Mythology: Retold possesses a set of fundamental statistics that dictate its performance in combat and utility on the map. These are visible by selecting a unit and hovering over its stat panel.

  • Hitpoints (HP): This represents a unit's health. When HP reaches zero, the unit is defeated.
    • Strategy: Units with high HP, such as the Norse Jarl or Egyptian Chariot Archer, are excellent for tanking damage and leading assaults. Focus healing abilities (e.g., from an Egyptian Priest or Greek Healer) on these units to maximize their longevity.
    • Upgrades: Look for technologies like "Heavy Infantry" or "Armored Cavalry" at your Barracks or Stable, which often provide significant HP boosts.
  • Attack (Damage): The amount of damage a unit deals per attack. This is often split into different damage types (see "Damage Types" below).
    • Strategy: Match damage types to enemy armor types for maximum efficiency. For example, a unit dealing Pierce damage will be highly effective against units with low Pierce Armor.
    • Upgrades: "Copper Weapons," "Bronze Weapons," and "Iron Weapons" at the Armory are essential for increasing your units' overall attack power. Specific unit upgrades (e.g., "Champion Hoplite" for Greek Hoplites) also provide significant damage increases.
  • Armor: Reduces incoming damage. Armor is typically categorized into different types (e.g., Pierce Armor, Hack Armor).
    • Strategy: Understand the prevalent damage types of your opponent's army. If they are fielding many archers (Pierce damage), prioritize units or upgrades that boost Pierce Armor.
    • Upgrades: "Copper Shields," "Bronze Shields," and "Iron Shields" from the Armory are crucial for improving armor across your army. Some units also have unique armor upgrades.
  • Speed: How quickly a unit moves across the map.
    • Strategy: Fast units like Cavalry (e.g., Greek Hippikon, Norse Raiding Cavalry) are excellent for raiding enemy economies, flanking, and retreating from unfavorable engagements. Slower units, like Siege Weapons, require protection.
    • Upgrades: Some Mythic Age technologies, like "Swiftness" for certain units, can provide speed bonuses.
  • Line of Sight (LoS): The distance a unit can see.
    • Strategy: Use units with high LoS, such as Scouts or certain Myth Units, to uncover the map, spot enemy movements, and prevent surprise attacks. Placing Obelisks (Egyptian) or building Watch Towers (Greek/Norse) also extends your LoS.

Damage Types & Armor Interaction

Age of Mythology: Retold employs a rock-paper-scissors system for damage and armor, making unit composition crucial. Ignoring this can lead to devastating losses, much like an unprepared Inquisitor facing a Daemon Prince.

  • Hack Damage: Typically dealt by melee infantry and some cavalry.
    • Effective Against: Units with low Hack Armor (e.g., most archers, siege weapons).
    • Countered By: Units with high Hack Armor (e.g., heavy infantry, some Myth Units).
  • Pierce Damage: Typically dealt by archers, slingers, and some ranged Myth Units.
    • Effective Against: Units with low Pierce Armor (e.g., most melee infantry, some Myth Units).
    • Countered By: Units with high Pierce Armor (e.g., heavy cavalry, some Myth Units).
  • Crush Damage: Primarily dealt by siege weapons (e.g., Catapults, Ballistae, Siege Towers) and some powerful Myth Units.
    • Effective Against: Buildings and units with low Crush Armor (e.g., most human units).
    • Countered By: Units with high Crush Armor (very few, mostly specific Myth Units or heroes).
  • Myth Damage: A unique damage type dealt by many Myth Units. It often bypasses or reduces the effectiveness of conventional armor types.
    • Effective Against: Most human units, especially those without specific Myth Armor.
    • Countered By: Heroes are typically strong against Myth Units due to their innate Myth damage bonus and resistance.

Special Attributes & Abilities

Beyond the core stats, many units possess unique attributes or active abilities that can turn the tide of battle. These are often unlocked through specific technologies or are inherent to the unit.

  • Bonus Damage: Many units deal increased damage to specific unit types.
    • Example: Greek Hoplites deal bonus damage to Cavalry. Egyptian Spearmen deal bonus damage to Cavalry. Norse Throwing Axemen deal bonus damage to Infantry.
    • Strategy: Always check a unit's description for bonus damage. This is your primary tool for countering enemy compositions.
  • Healing: Units like the Egyptian Priest or Greek Healer can restore HP to friendly units.
    • Strategy: Keep healers protected behind your front lines. Prioritize healing high-HP, high-cost units to maximize resource efficiency.
  • Conversion/Control: Some units, like the Egyptian Priest, can convert enemy units or buildings.
    • Strategy: Use conversion strategically on high-value targets or to disrupt enemy production. Be wary of counter-conversion.
  • Special Attacks/Auras: Many Myth Units have unique active abilities (e.g., the Minotaur's "Gore" attack which sends enemies flying) or passive auras (e.g., the Phoenix's "Rebirth" ability).
    • Strategy: Learn these abilities and integrate them into your micro-management. A well-timed special attack can decimate an enemy formation.
  • Population Cost: The amount of population points a unit consumes.
    • Strategy: Balance powerful, high-population units with more numerous, lower-population units to maximize your army's effectiveness within the population cap.
  • Resource Cost: The amount of Food, Wood, Gold, or Favor required to train a unit.
    • Strategy: Understand the resource demands of your chosen units and plan your economy accordingly. For example, a heavily gold-dependent army requires robust gold mining.

By diligently studying these statistics and understanding their interplay, you'll be well-equipped to make informed decisions on unit production, upgrades, and battlefield tactics, leading your chosen civilization to glory in Age of Mythology: Retold.