Building Statistics & Functions
Understanding the core statistics and functions of your buildings is paramount to mastering Age of Mythology: Retold. Each structure serves a unique purpose, contributing to your economy, military, or technological advancement. This section provides a detailed breakdown to help you optimize your city planning and strategic decisions.
Resource Production & Storage
Efficient resource management begins with your foundational buildings. Placing these strategically can significantly impact your early game and sustained growth.
- Storehouse: This essential building is where your Villagers deposit collected resources.
- Cost: 100 Wood
- HP: 200
- Armor: 0% Pierce, 0% Hack
- Function: Acts as a drop-off point for Food, Wood, and Gold. Proximity to resource nodes (e.g., Berry Bushes, Forests, Gold Mines) is crucial for maximizing collection rates. Consider building multiple Storehouses as your empire expands to minimize Villager travel time.
- Strategy: In the early Archaic Age, prioritize placing your initial Storehouse near a cluster of Berry Bushes and a dense forest. As you scout and discover Gold Mines, construct additional Storehouses nearby.
- Granary: Specializes in food storage and often provides access to agricultural upgrades.
- Cost: 100 Wood
- HP: 200
- Armor: 0% Pierce, 0% Hack
- Function: Primary drop-off for Food. Research agricultural technologies here.
- Strategy: Once you transition to farming, build Granaries adjacent to your farms for optimal food collection. Upgrades like Hand Axe and Pickaxe (found at the Storehouse) indirectly benefit Granary efficiency by freeing up wood and gold for more farms.
Military & Defensive Structures
A strong defense and a robust military are key to survival and conquest. Each military building offers unique unit recruitment and defensive capabilities.
- Barracks: The cornerstone of your land army, producing basic infantry units.
- Cost: 150 Wood
- HP: 300
- Armor: 10% Pierce, 5% Hack
- Function: Trains basic infantry units such as the Greek Hoplite, Egyptian Spearman, and Norse Ulfsark. Research infantry upgrades here.
- Strategy: Build Barracks early in the Archaic Age to quickly field a defensive force or prepare for an early rush. Position them near your Town Center or resource lines to protect your economy.
- Wall: Essential for territorial defense and funneling enemy attacks.
- Cost: 5 Wood per segment
- HP: 500 per segment
- Armor: 80% Pierce, 80% Hack
- Function: Provides a strong defensive barrier against enemy units. Can be upgraded with Towers.
- Strategy: Construct walls to protect vulnerable resource operations or to create choke points around your base. Connect them to natural barriers like cliffs or shorelines for maximum effectiveness.
- Tower: Defensive structures that provide ranged attacks against approaching enemies.
- Cost: 100 Wood, 50 Gold (requires Walls)
- HP: 400
- Armor: 20% Pierce, 10% Hack
- Function: Fires arrows at enemy units within range. Can be upgraded for increased damage and range.
- Strategy: Place Towers strategically along your walls, especially at gates or corners, to provide overlapping fields of fire. Research upgrades like Fortified Tower (available in the Heroic Age) to significantly boost their defensive capabilities.
Technological & Economic Hubs
These buildings are vital for advancing your civilization, unlocking powerful units, and boosting your economy.
- Temple: The center of your divine power, used for training Myth Units and researching god-specific technologies.
- Cost: 100 Wood, 50 Gold
- HP: 250
- Armor: 0% Pierce, 0% Hack
- Function: Trains Myth Units (e.g., Minotaur, Sphinx, Troll) and allows for the research of unique technologies granted by your chosen Minor Gods.
- Strategy: Build a Temple as soon as you advance to the Classical Age. The choice of Minor God will dictate which Myth Units and technologies become available, so plan your divine path carefully.
- Market: Facilitates trade and resource conversion, crucial for balancing your economy.
- Cost: 200 Wood
- HP: 250
- Armor: 0% Pierce, 0% Hack
- Function: Allows you to buy and sell resources (Food, Wood, Gold) at varying rates. Also trains Trade Caravans.
- Strategy: Construct a Market once your economy is stable. Establish trade routes with allied Town Centers or neutral markets to generate a steady income of Gold, especially in longer games. Research Caravan upgrades here to increase trade income.