Key Egyptian Units
The Egyptian civilization in Age of Mythology: Retold boasts a diverse and potent roster of units, each playing a crucial role in securing victory. Understanding their strengths, weaknesses, and optimal deployment is key to mastering the sands of Egypt. This section details the core Egyptian military units, offering strategic insights into their best uses and how to counter them effectively.
Human Units
- Spearman:
- Role: The backbone of your early-game infantry, the Spearman is a cost-effective anti-cavalry unit.
- When to Use: Mass Spearmen early to defend against aggressive cavalry rushes from Norse or Greek opponents. They are also essential for protecting your ranged units and siege weapons from flanking cavalry attacks. While they deal bonus damage to cavalry, their general combat stats are average, making them vulnerable to other infantry types and ranged units if unsupported.
- Synergies: Pair with Slingers or Chariot Archers to cover their vulnerability to other infantry and ranged units. Use them to screen for siege units against cavalry raids.
- Counters: Vulnerable to Axemen, Slingers, and Chariot Archers.
- Axeman:
- Role: A strong general-purpose infantry unit, excelling against other infantry.
- When to Use: Recruit Axemen when facing enemy infantry-heavy armies, such as those fielded by Greeks or other Egyptians. They provide a solid frontline presence and can push through enemy lines. They are also decent against buildings in a pinch.
- Synergies: Supported by Slingers or Chariot Archers, Axemen can become a formidable force. Use them to protect your Priests and siege units.
- Counters: Vulnerable to cavalry (especially Camel Riders) and ranged units like Slingers and Chariot Archers if they can maintain distance.
- Slinger:
- Role: Your primary anti-infantry ranged unit.
- When to Use: Slingers are vital for countering enemy infantry, particularly other Axemen or Greek Hoplites. Deploy them behind your Spearmen or Axemen to maximize their damage output while minimizing their exposure to melee attacks. They are excellent for softening up enemy formations before a melee engagement.
- Synergies: Works exceptionally well with Spearmen (to protect against cavalry) and Axemen (to protect against other infantry).
- Counters: Highly vulnerable to cavalry and other ranged units, especially Chariot Archers, due to their low armor and health.
- Chariot Archer:
- Role: A fast, mobile ranged unit perfect for hit-and-run tactics, raiding, and harassing.
- When to Use: Chariot Archers are invaluable for early-game harassment of enemy villagers and resource gathering points. Their speed allows them to quickly engage and disengage, making them excellent for kiting slower units. They also excel at picking off enemy ranged units and Myth Units with low pierce armor.
- Synergies: Combine with Spearmen to protect against cavalry, allowing the Chariot Archers to safely deal damage from a distance. Their speed makes them good for scouting.
- Counters: Highly vulnerable to Spearmen and other anti-cavalry units. Also susceptible to concentrated fire from Slingers or other Chariot Archers if caught.
- Camel Rider:
- Role: A fast cavalry unit specializing in countering other cavalry.
- When to Use: When facing an opponent heavily reliant on cavalry, such as Norse Raiding Cavalry or Greek Hippikons, Camel Riders are your go-to unit. Their bonus damage against cavalry can quickly turn the tide of a mounted engagement. They are also effective for raiding due to their speed.
- Synergies: Use Camel Riders to protect your Slingers and siege units from enemy cavalry. They can also be used to flank enemy formations.
- Counters: Vulnerable to Spearmen and other anti-cavalry infantry. Also susceptible to concentrated ranged fire.
- Siege Tower:
- Role: A specialized siege unit for destroying buildings and garrisoning infantry.
- When to Use: Deploy Siege Towers when you need to break through fortified enemy positions, such as walls, towers, and Town Centers. Garrisoning infantry inside significantly increases their survivability and allows them to deal damage while protected.
- Synergies: Protect Siege Towers with a strong frontline of Axemen and Spearmen, and support them with Slingers to clear enemy defenders.
- Counters: Vulnerable to Myth Units, especially those with high hack damage, and concentrated melee attacks.
- Catapult:
- Role: A powerful siege unit for long-range bombardment of buildings and tightly packed enemy formations.
- When to Use: Catapults are essential for late-game pushes against heavily fortified bases. Their area-of-effect damage can decimate groups of enemy units and quickly level buildings. Position them behind your main army to keep them safe.
- Synergies: Requires heavy protection from all unit types. Spearmen, Axemen, and Chariot Archers should form a defensive screen.
- Counters: Extremely vulnerable to all unit types, especially fast-moving cavalry and Myth Units, due to their low health and slow attack speed.
- Priest:
- Role: A versatile support unit capable of healing, generating Favor, converting relics, and dealing bonus damage to Myth Units.
- When to Use: Priests are indispensable throughout the game. Early on, use them to generate Favor at your City Centers, allowing you to recruit powerful Myth Units. In combat, keep them behind your main army to heal damaged units, extending their lifespan and reducing attrition. Their bonus damage against Myth Units makes them crucial for countering enemy mythological threats.
- Synergies: Priests enhance the survivability of any army composition. Their healing is particularly effective on high-health units like Axemen or Myth Units.
- Counters: Priests are very fragile and vulnerable to all forms of attack. Protect them at all costs.
Myth Units
Egyptian Myth Units are often slower but incredibly powerful, offering unique abilities and combat roles.
- Sphinx:
- Role: A fast and powerful anti-infantry Myth Unit.
- When to Use: The Sphinx is an excellent early-to-mid game Myth Unit for dealing with enemy infantry. Its speed allows it to quickly close distances and engage, making it effective for flanking or rushing vulnerable units. Its high hack damage makes it particularly deadly against human infantry.
- Synergies: Can be used to break enemy infantry lines, allowing your own Axemen to clean up. Its speed also makes it a decent scout or raider.
- Counters: Vulnerable to ranged units, especially Slingers, and anti-Myth Unit specialists like Priests or Norse Hersir.
- Scarab:
- Role: A heavy siege Myth Unit, specialized in destroying buildings and fortifications.
- When to Use: The Scarab is your premier Myth Unit for breaking down enemy defenses. Its massive crush damage makes short work of walls, towers, and Town Centers. Deploy Scarabs during a siege to quickly open up paths for your army or to eliminate key defensive structures.
- Synergies: Requires significant protection from all unit types. Pair with Axemen and Spearmen to shield it from melee threats, and Slingers to clear enemy ranged units.
- Counters: Slow and vulnerable to all combat units, especially those with high hack damage or bonus damage against Myth Units.
- Mummy:
- Role: A unique Myth Unit capable of converting enemy human units into new Mummies.
- When to Use: The Mummy is a high-risk, high-reward unit. Its ability to convert enemy human units can swing battles dramatically, especially against large enemy armies. Target high-value human units like powerful infantry or ranged units for conversion. Keep them protected, as their conversion ability has a cooldown.
- Synergies: Best used in conjunction with a strong frontline that can absorb damage while the Mummy works its magic. Healing from Priests is also beneficial.
- Counters: Extremely fragile and vulnerable to all unit types. Its slow movement speed makes it easy to kite and destroy before it can convert effectively.
- Petsuchos:
- Role: A powerful ranged Myth Unit with a strong area-of-effect attack.
- When to Use: The Petsuchos excels at dealing with groups of enemy units, particularly infantry and ranged units. Its ranged attack and splash damage make it a formidable presence in larger engagements. Deploy it behind your frontline to maximize its damage output while keeping it relatively safe.
- Synergies: Works well with Axemen and Spearmen to protect it from melee threats. Its ranged attack can soften up enemy formations for your melee units.
- Counters: Vulnerable to fast-moving melee units, especially cavalry and other Myth Units that can quickly close the distance. Priests also deal bonus damage.
- Scorpion Man:
- Role: A strong anti-human Myth Unit with a ranged attack.
- When to Use: The Scorpion Man is a versatile ranged Myth Unit that deals significant damage to human units. It's excellent for supporting your frontline, picking off enemy infantry and ranged units from a distance. Its poison attack can also debuff enemy units.
- Synergies: Pair with Spearmen and Axemen to create a balanced army that can engage both melee and ranged threats.
- Counters: Vulnerable to fast melee units and other Myth Units that can quickly close the distance. Priests are also effective against them.