Age of Mythology
Age of Mythology

Myth Units & Their Counters

Learn which Myth Units to train from Temples in Age of Mythology. Master their strengths and weaknesses to counter your opponents effectively.

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Myth Units are powerful, supernatural creatures that can be trained from Temples using Favor. Each mythology has a unique roster of Myth Units, each with specific strengths and weaknesses. Understanding these units and their counters is crucial for success.

Myth Units & Their Counters - Age of Mythology screenshot
Myth Units & Their Counters
  • Greek Myth Units: Minotaur (anti-human), Hydra (grows heads, anti-human), Colossus (anti-building), Medusa (turns units to stone).
  • Egyptian Myth Units: Scarab (anti-building), Wadjet (anti-human), Sphinx (fast, anti-human), Mummys (converts units).
  • Norse Myth Units: Troll (ranged, anti-human), Frost Giant (slows enemies, anti-human), Fire Giant (area damage, anti-building), Valkyrie (heals units).
  • Atlantean Myth Units: Promethean (splits on death, anti-human), Caladria (heals, ranged), Behemoth (anti-building), Lampades (converts units).

Counters: Heroes are the primary counter to all Myth Units, dealing bonus damage. Specific human units also have bonuses against certain Myth Units (e.g., archers against flying Myth Units, cavalry against some slower Myth Units). Always prioritize focusing fire on enemy Myth Units with your heroes to neutralize their threat quickly. Conversely, use your own Myth Units to exploit enemy weaknesses.