Unit Tier List / Power Rankings
Welcome, aspiring Godir, to the definitive Age of Wonders 4 Unit Tier List! Navigating the myriad of units available can be daunting, but fear not. This guide will break down the most impactful units across various stages of the game, offering actionable strategies to maximize their potential. Remember, while raw power is important, synergy with your chosen Tome and Faction Affinities is paramount. This list focuses on general utility and combat effectiveness in most scenarios.
Understanding the Tiers
- S-Tier: Dominators of the Battlefield. These units are game-changers, often forming the core of powerful armies and excelling in almost any composition. Prioritize acquiring and upgrading them.
- A-Tier: Elite Performers. Highly effective units that provide significant tactical advantages. They might require specific synergies to reach their full potential but are always a strong addition.
- B-Tier: Solid Contributors. Reliable and useful units that fill important roles. They may not carry an army on their own but are essential for a balanced force.
- C-Tier: Niche or Situational. These units can be effective in very specific circumstances or early game, but often fall off in power as the game progresses.
S-Tier: Unrivaled Might
- Phoenix (Mythic Unit - Tome of the Phoenix):
- Acquisition: Research the Tome of the Phoenix (Tier 4 Astral/Chaos). Requires a Mythic unit building in a city.
- Strategy: The Phoenix is a flying, fire-breathing powerhouse with the "Rebirth" ability, allowing it to resurrect once per combat. Its "Blazing Aura" deals damage to adjacent enemies, and its "Fire Breath" attack has a wide area of effect. Position it to maximize AoE damage and draw enemy fire, knowing it will return. Pair with units that can apply Wet status to enemies for increased fire damage.
- Key Synergies: Chaos Affinity for further fire damage bonuses, Astral for spellcasting support to keep it alive.
- Stone Spirit (Tier 3 Melee - Tome of the Stone):
- Acquisition: Research the Tome of the Stone (Tier 3 Materium). Requires a Tier 3 unit building.
- Strategy: Unbelievably tanky with high defense and resistance, plus the "Stone Skin" ability for even more damage reduction. The Stone Spirit is your ultimate front-line anchor. Use its "Ground Slam" to stun multiple enemies, disrupting their formation and protecting your ranged units. They excel at holding choke points and soaking up damage.
- Key Synergies: Materium Affinity for further defensive buffs and fortifications, Order for healing and support to make them truly unkillable.
- Shadestalker (Tier 3 Skirmisher - Tome of the Shadow):
- Acquisition: Research the Tome of the Shadow (Tier 3 Shadow). Requires a Tier 3 unit building.
- Strategy: The Shadestalker is a master of flanking and assassination. Its "Shadow Step" allows it to teleport behind enemy lines, bypassing front-line defenders. "Backstab" deals bonus damage when attacking from behind, making it lethal against squishy ranged units and support. Use them to pick off key targets like enemy archers or spellcasters.
- Key Synergies: Shadow Affinity for further stealth and debuff application, Chaos for critical hit bonuses to maximize Backstab damage.
A-Tier: Elite Performers
- Arcane Archer (Tier 2 Ranged - Tome of the Astral):
- Acquisition: Research the Tome of the Astral (Tier 2 Astral). Requires a Tier 2 unit building.
- Strategy: A versatile ranged unit with magical attacks. Their "Arcane Shot" deals good damage, but their true strength lies in "Phase Shift," allowing them to become Ethereal and avoid retaliation for a turn. Use this to reposition, escape dangerous situations, or set up perfect angles. Excellent for whittling down armored targets.
- Key Synergies: Astral Affinity for spell damage boosts, Nature for spirit damage amplification.
- Zephyr Archer (Tier 2 Ranged - Tome of the Winds):
- Acquisition: Research the Tome of the Winds (Tier 2 Nature/Astral). Requires a Tier 2 unit building.
- Strategy: High mobility and excellent damage output. "Volley" can hit multiple targets, and "Wind Blast" can push enemies back, creating space or knocking them off cliffs. Their "Gust of Wind" ability also grants them extra movement. Use them to kite melee units and control the battlefield.
- Key Synergies: Nature Affinity for further movement and ranged damage buffs, Astral for spellcasting support.
- Gladiators (Tier 2 Melee - Tome of the Champion):
- Acquisition: Research the Tome of the Champion (Tier 2 Order/Chaos). Requires a Tier 2 unit building.
- Strategy: Aggressive melee units with "Frenzy" (gains damage after taking damage) and "Challenge" (forces an enemy to attack them). They are excellent at drawing aggro and dishing out punishment. Use them to engage dangerous enemy melee units and protect your more fragile units.
- Key Synergies: Order Affinity for morale boosts and healing, Chaos for further damage and critical hit chances.
B-Tier: Solid Contributors
- Spearman (Tier 1 Melee - Basic Unit):
- Acquisition: Available from the start in any city with a Barracks.
- Strategy: Your bread-and-butter anti-cavalry unit. Their "Brace" ability provides bonus defense and retaliation against charging units. Essential for early game defense and holding flanks. Don't underestimate their ability to form a solid defensive line.
- Key Synergies: Order Affinity for defensive buffs, Materium for fortifications.
- Crossbowman (Tier 1 Ranged - Basic Unit):
- Acquisition: Available from the start in any city with a Barracks.
- Strategy: Reliable ranged damage, especially effective against heavily armored targets due to their "Armor Piercing" attacks. Position them on high ground or behind your front line to maximize their damage output.
- Key Synergies: Nature Affinity for ranged damage boosts, Astral for spellcasting support.
- Battle Mage (Tier 2 Support - Tome of the Spellcraft):
- Acquisition: Research the Tome of Spellcraft (Tier 2 Astral). Requires a Tier 2 unit building.
- Strategy: While not a damage dealer, Battle Mages provide invaluable utility with their "Arcane Bolt" (damage) and "Dispel" (removes buffs/debuffs). Their "Mana Channel" ability can also restore mana to your heroes. Keep them safe behind your lines and use their abilities strategically.
- Key Synergies: Astral Affinity for increased spell potency, any affinity that benefits from mana regeneration.
C-Tier: Niche or Situational
- Goblin Scavenger (Tier 1 Skirmisher - Tome of the Horde):
- Acquisition: Research the Tome of the Horde (Tier 1 Chaos). Requires a Tier 1 unit building.
- Strategy: Cheap and numerous, Scavengers are good for early game harassment and overwhelming enemies with sheer numbers. Their "Scavenge" ability can generate minor resources. However, their low durability makes them vulnerable in prolonged engagements. Use them for scouting or as cannon fodder to absorb hits.
- Key Synergies: Chaos Affinity for morale and damage boosts, allowing them to hit above their weight class.
- Pestilence Daemon (Tier 3 Monster - Tome of the Plague):
- Acquisition: Research the Tome of the Plague (Tier 3 Shadow/Nature). Requires a Tier 3 unit building.
- Strategy: The Pestilence Daemon spreads blight and debuffs, making it effective against tightly packed enemy formations. Its "Plague Aura" and "Contaminate" abilities can quickly degrade enemy combat effectiveness. However, its own combat stats are mediocre for a Tier 3 unit, and it struggles against dispersed enemies.
- Key Synergies: Shadow Affinity for further debuffs and blight damage, Nature for poison amplification.
This tier list is a living document and will be updated with new strategies and unit balance changes. Experiment with different combinations and discover what works best for your playstyle and chosen Godir! Good luck, and may your reign be glorious!