Sabotages are not just for distraction; they can be combined for devastating effects.
- Lights + Kill in Electrical/Reactor: Sabotage lights, then kill an isolated Crewmate in a dark room. Vent away.
- Reactor/O2 + Door Lock: Sabotage a critical system, then lock doors to prevent Crewmates from reaching the fix locations in time, or to trap a Crewmate for a kill.
- Comms + Kill: Sabotage comms to disable the map and security cameras, then kill in a less-trafficked area. This prevents Crewmates from seeing your movements or using logs.
- Double Sabotage: If there are two Impostors, one can sabotage lights while the other sabotages Reactor/O2. This forces Crewmates to split, creating multiple kill opportunities.
Timing is everything with sabotages. Use them when Crewmates are spread out or when you need to create an immediate kill window.