After the first report, the game shifts to a more strategic phase where sabotages and social manipulation become paramount.
- Strategic Sabotages: Use lights to create kill opportunities, Comms to disable monitoring tools, and critical sabotages (Reactor/O2/Engine/Ventilation) to force Crewmates to split or win outright.
- Self-Reporting: If you get a clean kill with no witnesses, consider self-reporting to control the narrative and appear as the 'finder'.
- Blame and Deflection: During meetings, immediately join the discussion. Ask questions, feign confusion, and try to shift suspicion onto an innocent Crewmate. Frame others with false sightings.
- Creating Alibis: Ensure your alibis are consistent and plausible. If you were with another Crewmate, use that to your advantage.
The goal is to sow discord and make Crewmates doubt each other, preventing them from forming a consensus against you.