Sabotages on Airship are powerful tools for Impostors, especially when combined.
- Electrical + Kill: Sabotage electrical to darken a section, then kill an isolated Crewmate. Vent away.
- Comms + Kill: Sabotage comms to disable Vitals and cameras, then kill in an isolated area. This is extremely effective for blinding Crewmates.
- Engine/Ventilation + Door Lock: Sabotage a critical system, then lock doors to prevent Crewmates from reaching the fix locations in time, or to trap a Crewmate for a kill.
- Double Sabotage: If there are two Impostors, one can sabotage Comms while the other sabotages Engine/Ventilation. This creates maximum chaos and kill opportunities across the large map.
Leverage the multi-level design by sabotaging on one level and killing on another, using vents to quickly move between them and confuse Crewmates.