Vents are a unique 'item' exclusive to Impostors, allowing them to quickly traverse between connected rooms without being seen on foot. They are crucial for quick escapes after a kill and for repositioning.
- Vent Entrances: Small grates on the floor in various rooms.
- Interconnected Systems: Each map has its own vent network. Some are small and localized (e.g., Skeld Electrical-MedBay), while others are extensive and connect across the entire map (e.g., Mira HQ).
As an Impostor, knowing the vent connections on each map is vital for efficient movement and avoiding detection. Only vent when you are absolutely sure no Crewmates are watching, as being seen venting is an instant accusation.