Anno 1404
Anno 1404

Building List and Statistics

Analyze Anno 1404 buildings, costs, and upkeep. Optimize production chains and resource management for your thriving Western Culture empire.

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Building List and Statistics

Understanding the various buildings available in Anno 1404, their costs, upkeep, and production chains is paramount to establishing a thriving and efficient empire. This section provides a detailed breakdown of essential structures, guiding you through their strategic placement and optimal usage.

I. Production Buildings - Western Culture

These buildings form the backbone of your Western settlements, providing goods for your citizens and trade.

A. Raw Material Production

  • Fisherman's Hut:
    • Cost: 20 Wood, 50 Gold
    • Upkeep: 10 Gold
    • Production: Fish (essential for Peasants and Citizens).
    • Strategy: Place these along coastlines with abundant fish schools. Maximize efficiency by clustering several huts around a single Warehouse, minimizing transport time. Aim for 2-3 Fisherman's Huts per 300 Peasants.
  • Lumberjack's Hut:
    • Cost: 20 Wood, 50 Gold
    • Upkeep: 10 Gold
    • Production: Wood (fundamental for all construction).
    • Strategy: Position within dense forest areas. Each hut requires a significant amount of forested land to operate efficiently. Consider building a Forester's Lodge nearby to replant trees and ensure a sustainable supply.
  • Stone Quarry:
    • Cost: 30 Wood, 100 Gold
    • Upkeep: 20 Gold
    • Production: Stone (required for advanced buildings and fortifications).
    • Strategy: Can only be built on mountain deposits. Ensure a direct road connection to a Warehouse. Stone is a heavy commodity, so efficient transport is crucial.
  • Hemp Plantation:
    • Cost: 20 Wood, 75 Gold
    • Upkeep: 15 Gold
    • Production: Hemp (used for Ropes and eventually Linen Garments).
    • Strategy: Requires fertile land for Hemp. Place near a Warehouse and ensure sufficient farming space. One Hemp Plantation can typically supply two Ropewalks.

B. Processing Buildings

  • Sawmill:
    • Cost: 15 Wood, 75 Gold
    • Upkeep: 15 Gold
    • Production: Wood Planks (from Wood).
    • Strategy: Place near Lumberjack's Huts to reduce travel time for raw wood. One Sawmill can generally process the output of two to three Lumberjack's Huts.
  • Ropewalk:
    • Cost: 25 Wood, 100 Gold
    • Upkeep: 20 Gold
    • Production: Ropes (from Hemp).
    • Strategy: Position near Hemp Plantations. Ropes are vital for ship construction and some advanced buildings.
  • Weaver's Hut:
    • Cost: 20 Wood, 125 Gold
    • Upkeep: 25 Gold
    • Production: Linen Garments (from Hemp).
    • Strategy: Essential for satisfying the needs of Citizens. Requires Hemp as input. Aim for a ratio of one Weaver's Hut per 200-300 Citizens, depending on their happiness and other needs.

II. Public Buildings - Western Culture

These structures provide essential services and increase the maximum population capacity and tax income of your settlements.

  • Market Building:
    • Cost: 10 Wood, 50 Gold
    • Upkeep: 5 Gold
    • Effect: Expands the influence radius for housing and provides a collection point for goods.
    • Strategy: Crucial for urban expansion. Place strategically to cover as many residential buildings as possible. Upgrading to a Small Market Building (20 Wood, 100 Gold, 10 Upkeep) or Large Market Building (30 Wood, 200 Gold, 20 Upkeep) increases its radius and storage capacity.
  • Chapel:
    • Cost: 30 Wood, 150 Gold
    • Upkeep: 20 Gold
    • Effect: Satisfies the "Faith" need for Peasants and Citizens, allowing them to upgrade.
    • Strategy: Build one Chapel for every 400-500 Peasants/Citizens. Ensure its radius covers your residential areas.
  • Fire Station:
    • Cost: 20 Wood, 100 Gold
    • Upkeep: 15 Gold
    • Effect: Prevents and extinguishes fires within its radius.
    • Strategy: Essential for protecting your valuable buildings. Place strategically to cover high-density residential and industrial zones.
  • Hospital:
    • Cost: 40 Wood, 200 Gold
    • Upkeep: 30 Gold
    • Effect: Improves health and prevents plagues within its radius.
    • Strategy: Becomes vital as your population grows. A healthy population is a productive population.

III. Oriental Production Buildings

These buildings are specific to your Oriental settlements and are crucial for producing goods required by higher-tier Western populations.

A. Raw Material Production (Oriental)

  • Date Plantation:
    • Cost: 20 Wood, 75 Gold
    • Upkeep: 15 Gold
    • Production: Dates (essential for Nomads and Envoys, and later for Western Patricians and Nobles).
    • Strategy: Requires fertile land for Dates. Establish these early in your Oriental colonies.
  • Spice Farm:
    • Cost: 20 Wood, 75 Gold
    • Upkeep: 15 Gold
    • Production: Spices (required by Western Citizens and Patricians).
    • Strategy: Requires fertile land for Spices. Critical for Western population progression.
  • Coffee Plantation:
    • Cost: 25 Wood, 100 Gold
    • Upkeep: 20 Gold
    • Production: Coffee Beans (for Western Nobles).
    • Strategy: Requires fertile land for Coffee. A late-game necessity for your most demanding citizens.

B. Processing Buildings (Oriental)

  • Roaster:
    • Cost: 20 Wood, 125 Gold
    • Upkeep: 25 Gold
    • Production: Roasted Coffee (from Coffee Beans).
    • Strategy: Place near Coffee Plantations. Essential for the Coffee supply chain.

IV. Infrastructure and Logistics

Efficient infrastructure is the key to a smoothly running economy.

  • Warehouse:
    • Cost: 10 Wood, 50 Gold (Small), 20 Wood, 100 Gold (Medium), 30 Wood, 200 Gold (Large)
    • Upkeep: 5 Gold (Small), 10 Gold (Medium), 20 Gold (Large)
    • Effect: Storage for goods and a hub for trade.
    • Strategy: Build these strategically to minimize travel distance for your production buildings. Upgrade as your production increases to avoid bottlenecks.
  • Roads:
    • Cost: 1 Gold per tile
    • Upkeep: 0 Gold
    • Effect: Speeds up movement for carts and citizens.
    • Strategy: Always connect your production buildings to Warehouses and residential areas with roads. Upgrading to Paved Roads (2 Gold per tile) further increases speed.
  • Shipyard:
    • Cost: 50 Wood, 250 Gold
    • Upkeep: 50 Gold
    • Production: Allows construction of various ships (Cogs, Oriental Trading Ships, Warships).
    • Strategy: Essential for trade and exploration. Requires Ropes and Wood Planks for ship construction.