Building List and Statistics
Understanding the various buildings available in Anno 1404, their costs, upkeep, and production chains is paramount to establishing a thriving and efficient empire. This section provides a detailed breakdown of essential structures, guiding you through their strategic placement and optimal usage.
I. Production Buildings - Western Culture
These buildings form the backbone of your Western settlements, providing goods for your citizens and trade.
A. Raw Material Production
- Fisherman's Hut:
- Cost: 20 Wood, 50 Gold
- Upkeep: 10 Gold
- Production: Fish (essential for Peasants and Citizens).
- Strategy: Place these along coastlines with abundant fish schools. Maximize efficiency by clustering several huts around a single Warehouse, minimizing transport time. Aim for 2-3 Fisherman's Huts per 300 Peasants.
- Lumberjack's Hut:
- Cost: 20 Wood, 50 Gold
- Upkeep: 10 Gold
- Production: Wood (fundamental for all construction).
- Strategy: Position within dense forest areas. Each hut requires a significant amount of forested land to operate efficiently. Consider building a Forester's Lodge nearby to replant trees and ensure a sustainable supply.
- Stone Quarry:
- Cost: 30 Wood, 100 Gold
- Upkeep: 20 Gold
- Production: Stone (required for advanced buildings and fortifications).
- Strategy: Can only be built on mountain deposits. Ensure a direct road connection to a Warehouse. Stone is a heavy commodity, so efficient transport is crucial.
- Hemp Plantation:
- Cost: 20 Wood, 75 Gold
- Upkeep: 15 Gold
- Production: Hemp (used for Ropes and eventually Linen Garments).
- Strategy: Requires fertile land for Hemp. Place near a Warehouse and ensure sufficient farming space. One Hemp Plantation can typically supply two Ropewalks.
B. Processing Buildings
- Sawmill:
- Cost: 15 Wood, 75 Gold
- Upkeep: 15 Gold
- Production: Wood Planks (from Wood).
- Strategy: Place near Lumberjack's Huts to reduce travel time for raw wood. One Sawmill can generally process the output of two to three Lumberjack's Huts.
- Ropewalk:
- Cost: 25 Wood, 100 Gold
- Upkeep: 20 Gold
- Production: Ropes (from Hemp).
- Strategy: Position near Hemp Plantations. Ropes are vital for ship construction and some advanced buildings.
- Weaver's Hut:
- Cost: 20 Wood, 125 Gold
- Upkeep: 25 Gold
- Production: Linen Garments (from Hemp).
- Strategy: Essential for satisfying the needs of Citizens. Requires Hemp as input. Aim for a ratio of one Weaver's Hut per 200-300 Citizens, depending on their happiness and other needs.
II. Public Buildings - Western Culture
These structures provide essential services and increase the maximum population capacity and tax income of your settlements.
- Market Building:
- Cost: 10 Wood, 50 Gold
- Upkeep: 5 Gold
- Effect: Expands the influence radius for housing and provides a collection point for goods.
- Strategy: Crucial for urban expansion. Place strategically to cover as many residential buildings as possible. Upgrading to a Small Market Building (20 Wood, 100 Gold, 10 Upkeep) or Large Market Building (30 Wood, 200 Gold, 20 Upkeep) increases its radius and storage capacity.
- Chapel:
- Cost: 30 Wood, 150 Gold
- Upkeep: 20 Gold
- Effect: Satisfies the "Faith" need for Peasants and Citizens, allowing them to upgrade.
- Strategy: Build one Chapel for every 400-500 Peasants/Citizens. Ensure its radius covers your residential areas.
- Fire Station:
- Cost: 20 Wood, 100 Gold
- Upkeep: 15 Gold
- Effect: Prevents and extinguishes fires within its radius.
- Strategy: Essential for protecting your valuable buildings. Place strategically to cover high-density residential and industrial zones.
- Hospital:
- Cost: 40 Wood, 200 Gold
- Upkeep: 30 Gold
- Effect: Improves health and prevents plagues within its radius.
- Strategy: Becomes vital as your population grows. A healthy population is a productive population.
III. Oriental Production Buildings
These buildings are specific to your Oriental settlements and are crucial for producing goods required by higher-tier Western populations.
A. Raw Material Production (Oriental)
- Date Plantation:
- Cost: 20 Wood, 75 Gold
- Upkeep: 15 Gold
- Production: Dates (essential for Nomads and Envoys, and later for Western Patricians and Nobles).
- Strategy: Requires fertile land for Dates. Establish these early in your Oriental colonies.
- Spice Farm:
- Cost: 20 Wood, 75 Gold
- Upkeep: 15 Gold
- Production: Spices (required by Western Citizens and Patricians).
- Strategy: Requires fertile land for Spices. Critical for Western population progression.
- Coffee Plantation:
- Cost: 25 Wood, 100 Gold
- Upkeep: 20 Gold
- Production: Coffee Beans (for Western Nobles).
- Strategy: Requires fertile land for Coffee. A late-game necessity for your most demanding citizens.
B. Processing Buildings (Oriental)
- Roaster:
- Cost: 20 Wood, 125 Gold
- Upkeep: 25 Gold
- Production: Roasted Coffee (from Coffee Beans).
- Strategy: Place near Coffee Plantations. Essential for the Coffee supply chain.
IV. Infrastructure and Logistics
Efficient infrastructure is the key to a smoothly running economy.
- Warehouse:
- Cost: 10 Wood, 50 Gold (Small), 20 Wood, 100 Gold (Medium), 30 Wood, 200 Gold (Large)
- Upkeep: 5 Gold (Small), 10 Gold (Medium), 20 Gold (Large)
- Effect: Storage for goods and a hub for trade.
- Strategy: Build these strategically to minimize travel distance for your production buildings. Upgrade as your production increases to avoid bottlenecks.
- Roads:
- Cost: 1 Gold per tile
- Upkeep: 0 Gold
- Effect: Speeds up movement for carts and citizens.
- Strategy: Always connect your production buildings to Warehouses and residential areas with roads. Upgrading to Paved Roads (2 Gold per tile) further increases speed.
- Shipyard:
- Cost: 50 Wood, 250 Gold
- Upkeep: 50 Gold
- Production: Allows construction of various ships (Cogs, Oriental Trading Ships, Warships).
- Strategy: Essential for trade and exploration. Requires Ropes and Wood Planks for ship construction.