Quest: Cold Comfort - A Comprehensive Walkthrough
The "Cold Comfort" quest serves as your introduction to the unforgiving yet resource-rich Arctic region in Anno 1800. This multi-stage quest will guide you through the essentials of establishing and sustaining a thriving settlement in the frozen north, from managing extreme temperatures to exploiting crucial gas deposits. Success in the Arctic is paramount for unlocking advanced airship technology and securing a vital resource for your Old World industries.
Quest Overview
This quest chain begins once you reach a certain population threshold in the Old World (typically Artisans or Engineers, prompting an expedition to the Arctic). It guides you through:
- Establishing your first Arctic outpost.
- Understanding and managing the unique "Heat" mechanic.
- Providing for the needs of your new Arctic population: the Explorers.
- Setting up essential production chains for Arctic goods.
- Exploiting natural gas deposits.
Phase 1: The Arctic Expedition and Initial Settlement
Your journey to the Arctic begins with an expedition. Ensure your expedition ship is well-provisioned with:
- Food Rations: Essential for crew morale.
- Wood: For initial construction.
- Steel Beams: For more advanced structures.
- Construction Materials: Bricks, Windows, etc., as needed for initial buildings.
Upon successfully completing the expedition event, you will arrive in the Arctic region. Your first objective is to establish a basic settlement.
- Choose Your Island: Look for an island with good buildable space, access to fish, and ideally, proximity to gas deposits (though these will be exploited later). The starting island often has a good balance.
- Build a Trading Post: This is your initial foothold.
- Construct a Warehouse: To store incoming goods and local produce.
- Establish a Fishery: Fish is the primary food source for your early Explorers.
- Build Explorer Residences: These are the unique housing types for the Arctic. They require no construction materials initially, only influence.
- Provide Basic Needs: Explorers will immediately demand Fish. Ensure your Fishery is operational and connected to your residences via roads.
Phase 2: Mastering the Heat Mechanic
The Arctic's most significant challenge is the extreme cold. Your buildings and residents will suffer from a "Cold" status effect, leading to reduced productivity, happiness, and eventually, abandonment if not addressed. This is where the "Heat" mechanic comes into play.
- Build a Main Arc: This is your primary heat source. Place it strategically to cover as many residences and production buildings as possible. The Main Arc has a significant heat radius.
- Construct Heating Stations: These extend the heat coverage from your Main Arc. Place them to fill in gaps and reach distant buildings. Heating Stations require Wood to operate.
- Monitor Heat Coverage: Click on your Main Arc or Heating Stations to see their heat radius. Buildings within the blue circle are heated. Buildings outside will display a snowflake icon.
- Manage Wood Supply: Wood is crucial for heating. Establish a Lumberjack's Camp and Sawmill early on your Arctic island. You may also need to import Wood from the Old World initially.
Common Pitfall: Neglecting heat will quickly cripple your Arctic economy. Always prioritize heat coverage for residences and essential production buildings.
Phase 3: Meeting Explorer Needs and Advanced Production
As your Explorer population grows, they will demand more complex goods. The "Cold Comfort" quest specifically highlights Schnapps, Canned Food, and Parkas.
Schnapps Production
Explorers, like many Anno citizens, enjoy a good drink. Schnapps is produced in the Old World.
- Old World Production: Ensure you have a robust Schnapps production chain in your Old World settlements (Potato Farms & Schnapps Distilleries).
- Arctic Import: Set up a trade route from your Old World island to your Arctic island to transport Schnapps.
Canned Food Production
Canned Food is another Old World staple that needs to be imported.
- Old World Production: Establish a Canned Food production chain in the Old World (Pigs, Cattle, Red Peppers, Canneries).
- Arctic Import: Set up a trade route to bring Canned Food to the Arctic.
Parka Production (Arctic Specific)
Parkas are unique to the Arctic and are essential for your Explorers' comfort and productivity. This requires a new production chain.
- Build a Seal Hunting Cabin: These are placed on the coastline and harvest Seal Blubber. Ensure they are within a heated zone for optimal efficiency.
- Construct a Fur Dealer: The Fur Dealer processes Seal Blubber into Furs. This building also needs to be heated.
- Build a Tailor: The Tailor uses Furs to produce Parkas. Again, ensure it's within a heated area.
- Connect via Roads: Ensure all these production buildings are connected to your Warehouse and residences.
Strategy Tip: Prioritize Parka production. Unmet Parka needs will severely impact Explorer happiness and productivity, even if they are heated.
Phase 4: Exploiting Natural Gas
The ultimate goal of your Arctic venture is to extract Natural Gas, a critical resource for airship construction and power generation in the Old World. This phase is often the culmination of the "Cold Comfort" quest.
- Locate Gas Deposits: Natural Gas deposits appear as geysers on your Arctic island. You may need to expand your settlement or explore other islands to find suitable locations.
- Build a Gas Power Plant: This is the primary structure for extracting gas. Place it directly on a gas geyser. The Gas Power Plant requires Steel Beams and Advanced Weapons to construct.
- Connect to a Warehouse: The extracted Gas will be stored in your Warehouse.
- Establish an Airship Hangar: To transport the gas back to the Old World, you need to build an Airship Hangar. This is a large, complex building requiring significant resources (Steel Beams, Windows, Reinforced Concrete, Steam Motors).
- Construct Airships: Once the Hangar is built, you can construct airships. These are specialized cargo vessels for the Arctic. Load them with Natural Gas.
- Set Up Airship Trade Route: Create a trade route for your airships to transport Natural Gas from your Arctic Hangar to a designated warehouse in the Old World.
Important Note: Gas Power Plants generate significant heat. Strategically placing them near residences or other production buildings can help with heat management, but be mindful of the pollution they generate.
Quest Completion and Rewards
Upon successfully establishing your gas extraction and transport, and adequately providing for your Explorers, the "Cold Comfort" quest will conclude. You will be rewarded with:
- Influence: For your efforts in expanding your empire.
- Unique Items: Often a specialist or item that boosts Arctic production or airship capabilities.
- Access to Airship Technology: Full access to airship construction and advanced modules.
- Continued Gas Supply: The ability to continuously extract and utilize Natural Gas, fueling your Old World's industrial growth.
Summary of Key Arctic Challenges
- Heat Management: Always prioritize heating for all essential buildings and residences.
- Logistics: Efficient trade routes between the Old World and Arctic are crucial for imported goods.
- Resource Scarcity: Arctic islands often have limited resources. Plan your expansion carefully.
- New Production Chains: Master the unique Arctic production for Parkas and Gas.
By following these steps, you'll successfully navigate the "Cold Comfort" quest and establish a thriving, profitable presence in the challenging Arctic region, paving the way for further industrial expansion and technological advancement in Anno 1800.