Launching diversionary attacks is a tactical maneuver designed to draw ARC forces away from your primary objectives, creating openings for your main force to advance or complete critical tasks. These calculated assaults, often on less critical targets, can sow confusion and overextend the ARC's defensive capabilities, making them vulnerable elsewhere.
The Purpose of Diversions
Diversionary attacks serve several key strategic purposes:
- Drawing Away Reinforcements: Lure ARC units and heavy armor away from a main assault point.
- Creating Chaos: Disrupt ARC patrol routes and communication lines.
- Masking Movement: Provide cover for your main force to advance or retreat.
- Testing Defenses: Gauge the ARC's response to a sudden threat.
- Securing Objectives: Create a window of opportunity to capture or destroy a critical target.
Planning a Diversionary Attack
Effective diversions require careful planning:
- Identify a Secondary Target: Choose a location that the ARC will perceive as a threat but is not essential to your overall mission.
- Assess ARC Patrols: Understand where ARC forces are concentrated so you can effectively draw them away.
- Determine the Force Size: The diversionary force should be strong enough to be a credible threat but not so large that it cripples your main effort.
- Establish Communication: Ensure clear communication between the diversionary force and the main assault team.
- Set a Timeframe: The diversion should last just long enough to achieve its objective.
Executing the Diversion
The execution is as important as the planning:
- Initiate with a Bang: A sudden, aggressive assault will quickly draw attention.
- Maintain Pressure: Keep the ARC forces engaged and prevent them from redeploying too quickly.
- Use Decoys and False Sals: If possible, create the illusion of a larger threat.
- Be Prepared to Withdraw: The diversionary force is expendable; its primary goal is to draw fire, not to win a protracted battle.
When to Use Diversionary Attacks
These tactics are most effective in specific scenarios:
- Assaulting Heavily Fortified Positions: Draw defenders away from the main breach point.
- Escaping a Trap: Create a distraction to allow your main force to disengage.
- Capturing High-Value Targets: Divert attention from a critical objective like a data center or power core.
- Rescuing Captured Personnel: Draw guards away from a detention area.
Potential Targets for Diversions
| Target Type | Purpose of Diversion | ARC Response Expected |
|---|---|---|
| Minor ARC Outpost | Draws local patrols and light units | Reinforcements from nearby sectors. |
| Resource Extraction Site | Attracts units tasked with protecting resources | Medium to heavy ARC units, potential for armored vehicles. |
| Communication Relay | Forces ARC to protect its network infrastructure | Specialized ARC units, potential for aerial support. |
| Empty Habitation Zone | Creates the illusion of a civilian threat or new settlement | Aggressive response to eliminate perceived threats. |
Mastering the art of the diversionary attack allows you to manipulate the battlefield, outmaneuver the ARC, and achieve objectives that would otherwise be impossible.