Assassin's Creed Revelations
Assassin's Creed Revelations

Ranged Weapons & Consumables

Master ranged weapons like the blowgun and poison bombe, plus strategic consumables in Assassin's Creed Revelations. Learn acquisition and deployment tactics.

·Multi-source verified (94/94)

Ranged Weapons & Consumables

Mastering ranged combat and strategic use of consumables is paramount for any aspiring Assassin in Constantinople. This section details the various tools at your disposal, how to acquire them, and optimal strategies for their deployment.

Ranged Weapons

Ezio Auditore has access to a versatile arsenal of ranged weapons, each suited for different combat scenarios. Understanding their strengths and weaknesses will significantly enhance your stealth and open combat capabilities.

Throwing Knives

  • Acquisition: Available from the start of the game. Additional knives can be purchased from Blacksmiths or looted from fallen enemies.
  • Capacity: Starts at 5, can be upgraded to a maximum of 25 through various means (e.g., purchasing upgrades from Tailors, completing specific Faction Challenges).
  • Strategy:
    • Stealth Kills: Ideal for silent takedowns of isolated guards from a distance without alerting others. Aim for the head for instant kills on most unarmored targets.
    • Distraction: Throwing a knife near a guard can draw their attention, allowing you to bypass them or set up an ambush.
    • Combat Opener: In open combat, a well-placed throwing knife can stun or weaken an enemy, giving you an advantage before engaging in melee.

Crossbow

  • Acquisition: Becomes available for purchase from Blacksmiths after completing a certain point in the main story, typically around Sequence 3.
  • Capacity: Starts at 5 bolts, upgradable to 15.
  • Strategy:
    • Long-Range Stealth: The crossbow offers superior range and accuracy compared to throwing knives, making it excellent for eliminating distant targets like archers on rooftops or patrolling guards from a safe vantage point.
    • Armored Targets: While not always a one-shot kill on heavily armored enemies, a headshot with a crossbow bolt can often incapacitate or severely wound them, making subsequent melee attacks easier.
    • Limited Ammunition: Due to its lower capacity, conserve crossbow bolts for critical situations or high-priority targets.

Pistol

  • Acquisition: Ezio's hidden pistol is available from the outset. Ammunition (bullets) can be purchased from Blacksmiths or looted.
  • Capacity: Starts at 1 bullet, upgradable to 5.
  • Strategy:
    • High Damage: The pistol delivers significant damage, often capable of instantly killing most standard enemies.
    • Crowd Control: Can be used to quickly dispatch a troublesome enemy in a group, creating an opening for melee combat or escape.
    • Alarming: Firing the pistol will almost always alert nearby guards, so use it judiciously, primarily in situations where stealth has already been compromised or when facing overwhelming odds.
    • Finisher: An excellent tool for finishing off heavily wounded enemies or disrupting powerful attacks.

Consumables

Consumables provide tactical advantages, allowing Ezio to manipulate the environment, distract enemies, or escape dangerous situations. Stocking up on these items is crucial for success.

Smoke Bombs

  • Acquisition: Purchase from Blacksmiths or Apothecaries. Can also be found in chests or looted.
  • Capacity: Starts at 3, upgradable to 10.
  • Strategy:
    • Escape: The primary use of smoke bombs is to disorient enemies, allowing Ezio to escape combat or break line of sight for a quick getaway.
    • Stealth Opportunities: Throwing a smoke bomb into a group of guards creates a temporary blind spot, enabling silent assassinations or passage through a heavily guarded area.
    • Disarm: In open combat, a smoke bomb can disrupt enemy attacks and make them vulnerable to disarms or counter-attacks.

Poison Darts

  • Acquisition: Purchase from Apothecaries.
  • Capacity: Starts at 3, upgradable to 10.
  • Strategy:
    • Silent Elimination: Poison darts are perfect for silently eliminating guards without drawing attention. The target will slowly succumb to the poison, often causing a commotion that distracts other guards.
    • Creating Diversions: A poisoned guard will often attack their allies before collapsing, creating a chaotic diversion that can be exploited.
    • High-Value Targets: Effective for taking down isolated, high-health targets without direct confrontation.

Berserk Darts

  • Acquisition: Purchase from Apothecaries. Unlocked later in the game than poison darts.
  • Capacity: Starts at 3, upgradable to 10.
  • Strategy:
    • Mass Confusion: A berserk dart causes the target to attack anyone nearby, friend or foe. This is incredibly effective for creating large-scale distractions and thinning out enemy ranks without direct engagement.
    • Targeting Brutes/Janissaries: Injecting a powerful enemy like a Brute or Janissary with a berserk dart can turn the tide of a difficult encounter, as they will inflict significant damage on their own comrades.
    • Strategic Placement: Aim for guards positioned in the center of a patrol or near other enemies to maximize the chaos.

Cherry Bombs

  • Acquisition: Purchase from Blacksmiths or Apothecaries.
  • Capacity: Starts at 3, upgradable to 10.
  • Strategy:
    • Distraction: Cherry bombs create a loud noise, drawing the attention of nearby guards to the point of impact. This is invaluable for luring patrols away from your intended path or creating openings for stealth.
    • Luring Targets: Use them to draw specific guards into isolated areas for silent takedowns.
    • Environmental Interaction: Can be used to trigger environmental hazards or draw guards towards explosive barrels.