Years later, Arno is a young man. This memory involves attending a party and a fateful encounter. Your primary goal is to navigate the party, find Élise, and then escape the mansion after a tragic event. use the crowd blending mechanic to move unnoticed through the partygoers. When escaping, use Free Run Up to quickly scale walls and rooftops. There will be guards, but direct confrontation is not necessary; focus on evasion and parkour to reach your objective marker.
