Assassin's Creed Unity
Assassin's Creed Unity

Sequence 1: Gradation

Begin Arno's journey in Assassin's Creed Unity's Sequence 1: Gradation. Master early memories and tutorial prompts during The Estates General.

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Sequence 1: Gradation

Welcome to the first full Memory Sequence in Assassin's Creed Unity! This sequence introduces you to Arno's early life and sets the stage for his journey. Pay close attention to the tutorial prompts as you navigate through these initial memories.

Memory 1: The Estates General

This memory serves as a brief introduction to Arno's childhood and his first encounter with Elise. It's largely cinematic, but there are a few interactive elements to guide you.

  • Objective: Follow Elise. After the initial cutscene, you'll find yourself in a bustling crowd. Simply follow Elise's distinctive red dress through the throng of people. She moves at a steady pace, so keep up to avoid losing her.
  • Objective: Interact with the Crowd. Elise will lead you to a vantage point overlooking the Estates General. A prompt will appear to interact with the crowd. Press the indicated button to engage with the environment and trigger the next cutscene.
  • Objective: Return to the Estate. Following the dramatic events at the Estates General, you'll need to make your way back to the de la Serre estate. The path is fairly linear, but keep an eye out for any guards or obstacles. There's no immediate threat, but it's good practice for future stealth sections.

Memory 2: The Party

Arno, now a young adult, finds himself in a predicament after a night of revelry. This memory focuses on basic movement and stealth mechanics.

  • Objective: Escape the Guards. You'll begin this memory in a precarious position, with guards hot on your heels.
    • Strategy: Immediately sprint forward and use the environment to your advantage. Look for open windows, hay carts, or dense crowds to break line of sight. Don't engage in direct combat unless absolutely necessary; your primary goal is evasion.
    • Route Suggestion: Head towards the rooftops as quickly as possible. Parkour is your best friend here. Use chimneys and ledges to traverse above the streets, making it harder for guards to follow.
  • Objective: Reach the de la Serre Estate. Once you've successfully evaded the initial pursuit, your next goal is to return to the estate.
    • Navigation: The estate will be marked on your mini-map. Continue to use rooftops for a stealthier approach, or if you feel confident, navigate the streets, blending with crowds when possible.
    • Optional: Collectible Chest. Before entering the estate, consider exploring the immediate vicinity. There's often a small, unguarded chest containing a few Livres near the estate's outer walls. These early funds can be useful for minor upgrades.
  • Objective: Enter the Estate Discreetly. To avoid further trouble, you'll need to enter the estate without being detected.
    • Entry Point: Look for an open window or a less guarded entrance on the side or back of the estate. The main gate will likely be heavily patrolled.
    • Stealth Tip: Crouch (press the designated stealth button) and use cover to move silently. Observe guard patrol patterns before making your move.

Memory 3: High Society

This memory introduces you to social stealth and the importance of blending in. Arno attends a lavish party, but trouble is brewing.

  • Objective: Find Elise. Navigate through the crowded ballroom. Elise will be highlighted on your mini-map. Take your time to observe the opulent surroundings.
  • Objective: Investigate the Study. After a brief interaction, Elise will task you with investigating her father's study.
    • Stealth Approach: The study is usually located on an upper floor. Avoid drawing attention to yourself. Walk, don't run, and blend with groups of partygoers to remain incognito.
    • Guard Patrols: There will be a few guards patrolling the hallways leading to the study. Use cover (like potted plants or large pieces of furniture) and wait for their patrol routes to open up a path.
    • Interaction: Once inside the study, interact with the glowing objects to find clues. Pay attention to the specific item Arno needs to locate, which will be highlighted.
  • Objective: Witness the Murder. This is a pivotal moment in the narrative.
    • Trigger: After investigating the study, a cutscene will automatically trigger, leading to the tragic discovery.
    • Action: There are no specific actions required from You during this sequence, but be prepared for the emotional impact and the immediate aftermath.
  • Objective: Escape the Estate. Following the murder, you'll be wrongly accused and need to flee.
    • Immediate Threat: Guards will be alerted and actively searching for you. Your notoriety will be high.
    • Escape Route: Prioritize vertical movement. Head for the rooftops or the less-guarded back exits. Use smoke bombs (if you have any, though unlikely at this early stage) or blend with any remaining civilians to create distractions.
    • Finality: Successfully escaping the estate will conclude Sequence 1, leading you directly into the next phase of Arno's story.