Assassin's Creed Valhalla
Assassin's Creed Valhalla

Endings Guide

Understand how your choices impact Eivor's relationship with Sigurd in Assassin's Creed Valhalla's single ending. Learn which key decisions matter most to shap.

·Multi-source verified (89/89)

Endings Guide

Unlike many RPGs, Assassin's Creed Valhalla doesn't feature multiple distinct endings that radically alter the final narrative. Instead, the game presents a single overarching conclusion to Eivor's saga, but the quality of this ending, specifically Eivor's relationship with Sigurd, can vary significantly based on key choices made throughout the main story. This guide will detail the crucial decisions that influence your ending and how to achieve the most satisfying outcome for Eivor and Ravensthorpe.

The Five Key Choices: Securing the "Good" Ending

To achieve the most positive resolution to Sigurd's storyline and ensure he remains a steadfast ally to Eivor and the Raven Clan, you must make specific choices at five critical junctures. Failing to make the "correct" choice in at least three of these five instances will result in a more strained relationship with Sigurd, leading to a less favorable ending.

  1. Taking the Supplies from Styrbjorn (Quest: "Family Matters")
    • Location: Fornburg, Rygjafylke.
    • Decision Point: After the raid on Kjotve's Fortress, Sigurd will present an opportunity to take supplies from your father, Styrbjorn, to aid your journey to England.
    • Action for Good Ending: Refuse to take the supplies. While it might seem practical, taking the supplies is seen by Sigurd as an act of disrespect towards his father and a challenge to his authority as Jarl. This choice is a direct affront to Sigurd's pride.
    • Consequence of "Bad" Choice: Sigurd will be visibly angered and remind Eivor of their place.
  2. Romancing Randvi (Quest: "Taken for Granted")
    • Location: Ravensthorpe.
    • Decision Point: After establishing Ravensthorpe and progressing through several alliances, Randvi, Sigurd's wife, will express her feelings for Eivor during a quest where you explore the English countryside with her.
    • Action for Good Ending: Decline Randvi's advances. While the temptation might be strong, engaging in a romantic relationship with Sigurd's wife is a profound betrayal of his trust and a direct challenge to his marriage. You can choose to tell her "I care for you, but I cannot betray Sigurd" or similar.
    • Consequence of "Bad" Choice: Sigurd will eventually discover the affair, leading to intense animosity and a significant rift in your relationship.
  3. Punching Basim and Sigurd (Quest: "A Fiend out of Hell")
    • Location: Oxenefordscire.
    • Decision Point: During the alliance arc in Oxenefordscire, after a tense confrontation with Fulke and the discovery of the Apple of Eden, Sigurd and Basim will become increasingly erratic. Eivor will have an option to intervene physically.
    • Action for Good Ending: Do not punch Basim or Sigurd. While their actions may be frustrating, resorting to violence against them, especially Sigurd, is seen as a challenge to his leadership and a lack of faith. Choose the dialogue option that expresses concern or attempts to de-escalate without physical confrontation.
    • Consequence of "Bad" Choice: Sigurd will feel undermined and disrespected, further fueling his paranoia and sense of betrayal.
  4. Denying Dag his Axe (Quest: "A Brother's Keeper")
    • Location: Ravensthorpe.
    • Decision Point: After Sigurd's disappearance, Dag will constantly challenge Eivor's leadership and question their loyalty to Sigurd. This culminates in a duel to the death.
    • Action for Good Ending: Grant Dag his axe in death. After defeating Dag in combat, he will ask for his axe to enter Valhalla honorably. Fulfilling this request, despite his antagonism, shows respect for Viking tradition and honor, which Sigurd would approve of.
    • Consequence of "Bad" Choice: Denying Dag his axe is a dishonorable act in Viking culture. Sigurd will hear of this and view it as Eivor acting without honor, further straining their bond.
  5. Contradicting Sigurd's Judgment (Quest: "The Reckoning")
    • Location: Hordafylke, Norway.
    • Decision Point: Towards the end of the main story, during the final confrontation with Fulke and the events in Hordafylke, Sigurd will make a judgment call regarding a prisoner.
    • Action for Good Ending: Support Sigurd's judgment, or remain silent. Even if you disagree with his decision, openly contradicting Sigurd at this critical moment, especially after all the trials he has faced, will be seen as a final act of defiance against his authority.
    • Consequence of "Bad" Choice: This is often the final straw for Sigurd, leading to his complete disillusionment with Eivor and their shared future.

The Outcomes: What Your Choices Mean

The number of "bad" choices you make (i.e., going against the actions listed for the "Good Ending") directly impacts Sigurd's disposition towards Eivor in the game's final moments:

  • 0-2 "Bad" Choices: The "Good" Ending
    • Sigurd will return to Ravensthorpe with Eivor, albeit still somewhat changed by his experiences.
    • He will acknowledge Eivor's loyalty and leadership, and the two will rule Ravensthorpe together, or at least in close cooperation.
    • This outcome provides a sense of unity and a hopeful future for the Raven Clan.
  • 3-5 "Bad" Choices: The "Bad" Ending
    • Sigurd will refuse to return to Ravensthorpe with Eivor, choosing to remain in Norway or travel elsewhere.
    • He will express profound disappointment and resentment towards Eivor, feeling betrayed and undermined.
    • Eivor will return to Ravensthorpe as the sole leader, but with the heavy burden of a broken bond with their brother, leaving a more melancholic and unresolved conclusion to their personal story.

Remember, while the overarching narrative of Eivor's journey and the fate of the Hidden Ones remains consistent, the emotional weight and personal satisfaction of the ending are heavily tied to the strength of Eivor's bond with Sigurd. Choose wisely, Jarl!