Legendary Weapons
Baldur's Gate II: Shadows of Amn is renowned for its vast array of magical artifacts, and among them, the legendary weapons stand out as game-changers. These aren't just powerful; they often possess unique enchantments, spell-like abilities, and can even be upgraded to reach their full devastating potential. Equipping your primary damage dealers and key spellcasters with these artifacts is crucial for tackling the game's most formidable challenges.
This section will detail some of the most iconic and powerful legendary weapons, providing comprehensive information on their acquisition, stats, upgrade paths, and strategic applications.
Carsomyr, the Holy Avenger
Often considered the quintessential paladin weapon, Carsomyr is a two-handed greatsword that not only deals immense damage but also boasts powerful magical protections and dispelling capabilities. It is an absolute must-have for any paladin in your party, or even a strong contender for a fighter with proficiency in two-handed swords.
- Base Stats:
- Damage: 1d12 + 5, +5 vs. Chaotic Evil
- Enchantment: +5
- Weapon Type: Two-Handed Sword
- Required Proficiency: Two-Handed Sword
- Special Abilities:
- Cast Dispel Magic (5th level) on hit (100% chance)
- Magic Resistance: +50%
- Immunity to Level Drain
- Grants +5 AC bonus vs. Slashing, Piercing, and Missile attacks
- Acquisition:
Carsomyr is found relatively early in the game, but requires confronting one of the most challenging bosses in Shadows of Amn.
- Travel to the Planar Sphere: This questline begins in the Slums District of Athkatla. Speak to the Cowled Wizards patrolling the streets until you receive a quest to investigate the Planar Sphere.
- Enter the Planar Sphere: The entrance is located in the Slums, near the Copper Coronet. Be prepared for a dungeon crawl filled with golems, elementals, and various magical traps.
- Confront Firkraag: The sphere eventually leads to the Windspear Hills. After completing the initial tasks within the Planar Sphere (such as dealing with the demons and the apprentice wizards), you will be directed to the Windspear Hills to confront the red dragon, Firkraag.
- Defeat Firkraag: Firkraag is a formidable opponent.
- Strategy: Prepare with fire resistance (Potions of Fire Resistance, Protection from Fire scrolls). Use ranged attacks, summons (Monster Summoning, Animate Dead), and debuffs (Greater Malison, Slow, Web) to control the battlefield. Melee characters should be heavily buffed with defensive spells (Stoneskin, Mirror Image, Protection from Evil).
- Location: Firkraag resides in his lair within the Windspear Hills dungeon.
- Loot Carsomyr: Upon defeating Firkraag, Carsomyr will be among his treasures.
- Upgrade: Carsomyr cannot be upgraded further. Its power is inherent.
- Strategic Advice:
- Best Wielder: Keldorn Firecam (Paladin) is the ideal wielder, as he gains additional benefits from holy avengers. Any Paladin or Fighter/Paladin multi-class will also excel with it.
- Party Role: Equipping your main tank or a strong melee damage dealer with Carsomyr provides not only significant offensive power but also invaluable magical defense and dispelling capabilities against enemy spellcasters.
- Pitfalls: Firkraag is a tough fight. Don't attempt it under-leveled or without proper preparation.
Staff of the Magi
The Staff of the Magi is arguably the most powerful staff in the game, a legendary artifact coveted by every serious spellcaster. Its defensive properties alone make it an unparalleled item for a mage or sorcerer.
- Base Stats:
- Damage: 1d6 + 2, +2 vs. Shapeshifters
- Enchantment: +2
- Weapon Type: Quarterstaff
- Required Proficiency: Quarterstaff
- Special Abilities:
- Grants permanent Invisibility (cannot be dispelled, only removed by attacking or casting spells)
- Magic Resistance: +50%
- AC Bonus: +2
- Saving Throws: +2
- Cast Spell Trap (once per day)
- Cast Dispel Magic (once per day)
- Immunity to Charm, Hold, Sleep, Silence, Fear, Confusion, Stun, Maze, and Imprisonment
- Acquisition:
The Staff of the Magi is found in the final act of Shadows of Amn, deep within the domain of the game's primary antagonist.
- Travel to Spellhold: This is part of the main questline. After completing the various tasks in Athkatla and dealing with Bodhi, you will eventually journey to Spellhold, a magical prison on Brynnlaw island.
- Navigate Spellhold: The prison is a complex dungeon with many traps, puzzles, and powerful enemies.
- Defeat Irenicus's Minions: As you progress through Spellhold, you will encounter various powerful creatures and Irenicus's elite guards.
- Locate the Staff: The Staff of the Magi is found in a hidden chamber or on a specific enemy within the deepest parts of Spellhold, often near Irenicus's personal quarters or a high-level mage guarding a critical path. It is typically dropped by a powerful enemy mage or found in a locked container. (Specific location may vary slightly based on game version/patches, but it's always in Spellhold).
- Upgrade: The Staff of the Magi cannot be upgraded.
- Strategic Advice:
- Best Wielder: Any pure Mage (like Imoen or Edwin) or Sorcerer will benefit immensely. A Fighter/Mage multi-class can also make excellent use of its defensive properties.
- Party Role: This staff turns your primary spellcaster into an incredibly resilient and hard-to-target individual. The permanent invisibility allows for scouting, surprise attacks, and repositioning. The magic resistance and immunities make them almost untouchable by many enemy spells.
- Pitfalls: The Staff is acquired relatively late in Shadows of Amn. Ensure your mage has other strong defensive items until then.
Celestial Fury
Celestial Fury is a katana that embodies the power of storms, dealing not only significant damage but also unleashing devastating electrical and stunning effects. It's a fantastic weapon for any character proficient in katanas, particularly those who can make multiple attacks per round.
- Base Stats:
- Damage: 1d10 + 3, +1 Electrical Damage
- Enchantment: +3
- Weapon Type: Katana
- Required Proficiency: Katana
- Special Abilities:
- 25% chance to cast Call Lightning (deals 2d8 Electrical damage, no save) on hit
- 25% chance to cast Stun (target must save vs. spell at -4 or be stunned for 1 round) on hit
- Immunity to Electrical Damage
- Acquisition:
Celestial Fury can be acquired relatively early in the game, making it a powerful addition to your arsenal for a significant portion of Shadows of Amn.
- Travel to the Temple District: Head to the Temple District in Athkatla.
- Enter the Temple of Talos: Locate the Temple of Talos.
- Confront the High Priestess: Inside, you'll encounter the High Priestess of Talos, whom you will need to defeat.
- Strategy: The High Priestess is a powerful spellcaster, often accompanied by several acolytes. Focus on disrupting her spellcasting with Silence or by overwhelming her with melee attacks. Be wary of her electrical spells.
- Loot Celestial Fury: The High Priestess of Talos will drop Celestial Fury upon her defeat.
- Upgrade: Celestial Fury cannot be upgraded.
- Strategic Advice:
- Best Wielder: Kensai, Fighter/Thief, Fighter/Mage, or any character with high attacks per round and proficiency in Katanas. Yoshimo or Jan Jansen (if you spec him for Katanas) can also make good use of it.
- Party Role: This weapon is excellent for a frontline damage dealer who can consistently land hits. The stun effect can incapacitate dangerous enemies, and the electrical damage adds a nice bonus.
- Pitfalls: The High Priestess can be a challenging early-game fight for an unprepared party. Ensure you have some magical defense and crowd control.
Blade of the Rhinn +4
While not possessing the flashy elemental effects of Celestial Fury or the dispelling power of Carsomyr, the Blade of the Rhinn is a solid, reliable two-handed sword that offers consistent damage and a valuable immunity.
- Base Stats:
- Damage: 1d10 + 4
- Enchantment: +4
- Weapon Type: Two-Handed Sword
- Required Proficiency: Two-Handed Sword
- Special Abilities:
- Immunity to Charm
- Acquisition:
The Blade of the Rhinn is found in the Underdark, a dangerous subterranean region you'll visit as part of the main quest.
- Travel to the Underdark: This occurs after the events in Spellhold. You will be transported to the Underdark.
- Explore the Kuo-Toa Area: Navigate through the various factions and creatures of the Underdark. The Blade of the Rhinn is typically found in the Kuo-Toa region.
- Defeat the Kuo-Toa Prince: The weapon is often dropped by the Kuo-Toa Prince or found in a treasure chest within their lair.
- Strategy: Kuo-Toa are amphibious creatures, often accompanied by powerful priests. Focus on eliminating the priests first to prevent healing and buffs. Be prepared for their electrical attacks.
- Loot the Blade: Upon defeating the prince or finding the chest, the Blade of the Rhinn +4 will be yours.
- Upgrade: The Blade of the Rhinn +4 can be upgraded to the Blade of the Rhinn +5 in the Throne of Bhaal expansion.
- Upgrade Location: Cespenar in Watcher's Keep (Throne of Bhaal).
- Components: Blade of the Rhinn +4 + 5000 gold.
- Upgraded Stats:
- Damage: 1d10 + 5
- Enchantment: +5
- Special Abilities: Immunity to Charm, 10% chance to cast Slow on hit (target must save vs. spell at -2 or be slowed for 3 rounds).
- Strategic Advice:
- Best Wielder: Any Fighter, Barbarian, or Paladin with proficiency in Two-Handed Swords. Minsc or Korgan can make excellent use of this.
- Party Role: A reliable damage dealer for your front line. The immunity to charm is a nice bonus against certain enemy types. The +5 version in Throne of Bhaal makes it even more potent with its slowing effect.
Flail of Ages
The Flail of Ages is a truly unique and powerful weapon, capable of inflicting multiple types of elemental damage and slowing enemies. Its versatility makes it an excellent choice for any character proficient in flails.
- Base Stats (Unupgraded):
- Damage: 1d6 + 3, +1 Cold, +1 Fire, +1 Acid
- Enchantment: +3
- Weapon Type: Flail
- Required Proficiency: Flail
- Special Abilities:
- 25% chance to cast Slow (target must save vs. spell at -4 or be slowed for 3 rounds) on hit
- Acquisition:
The Flail of Ages is obtained through a quest in the Copper Coronet, relatively early in the game.
- Travel to the Copper Coronet: Head to the Slums District and enter the Copper Coronet.
- Speak to Bernard: Bernard, the proprietor, will offer you a quest to clear out the Slaver Stockade beneath the Coronet.
- Enter the Slaver Stockade: The entrance is in the back of the Copper Coronet.
- Defeat the Slaver Leader: Navigate through the stockade, dealing with the slavers and their beastmaster. The Slaver Leader (or a specific chest in his quarters) will hold the Flail of Ages.
- Strategy: The Slaver Stockade can be challenging for an early party. Use choke points, focus fire on spellcasters, and be wary of traps.
- Loot the Flail: The Flail of Ages will be found on the Slaver Leader or in a nearby chest.
- Upgrade: The Flail of Ages is one of the most customizable weapons, requiring you to find its individual heads.
- Upgrade Location: Cromwell in the Docks District (Athkatla).
- Components:
- Flail of Ages +3 (Base): Found in the Slaver Stockade.
- Flail Head (Cold): Found in the Planar Sphere, on a Golem.
- Flail Head (Fire): Found in the Planar Sphere, on a Golem.
- Flail Head (Acid): Found in the Planar Sphere, on a Golem.
- Cost: 7500 gold for each upgrade (total 22500 gold for all three).
- Upgraded Stats (Flail of Ages +3, all heads):
- Damage: 1d6 + 3, +1 Cold, +1 Fire, +1 Acid, +1 Electrical, +1 Poison
- Enchantment: +3
- Special Abilities: 25% chance to cast Slow (target must save vs. spell at -4 or be slowed for 3 rounds) on hit.
- Further Upgrade (Throne of Bhaal): The Flail of Ages +3 can be upgraded to the Flail of Ages +5 in Throne of Bhaal.
- Upgrade Location: Cespenar in Watcher's Keep (Throne of Bhaal).
- Components: Flail of Ages +3 + 5000 gold.
- Upgraded Stats:
- Damage: 1d6 + 5, +1 Cold, +1 Fire, +1 Acid, +1 Electrical, +1 Poison
- Enchantment: +5
- Special Abilities: 50% chance to cast Slow (target must save vs. spell at -4 or be slowed for 3 rounds) on hit.
- Strategic Advice:
- Best Wielder: Any Fighter, Paladin, or Ranger with proficiency in Flails. Anomen is an excellent candidate.
- Party Role: The Flail of Ages is a fantastic crowd control weapon due to its slowing effect, which becomes even more reliable with the +5 upgrade. The multiple elemental damage types make it effective against a wide range of enemies, bypassing many resistances.
- Common Pitfalls: Remember to collect all three elemental heads from the Planar Sphere to fully upgrade it in Shadows of Amn. Don't sell them!
Angurvadal +4 (Battle Axe)
Angurvadal is a powerful battle axe that grants its wielder increased strength, making it an excellent choice for any axe-wielding warrior who needs a boost in raw power.
- Base Stats:
- Damage: 1d8 + 4
- Enchantment: +4
- Weapon Type: Battle Axe
- Required Proficiency: Axe
- Special Abilities:
- Sets Strength to 22 (if less)
- Acquisition:
Angurvadal is found in the Underdark, similar to the Blade of the Rhinn.
- Travel to the Underdark: As part of the main quest, after Spellhold.
- Explore the Drow City of Ust Natha: This is a major hub in the Underdark.
- Complete the Drow Quests: To gain access to certain areas or earn the trust of the Drow, you'll need to complete several quests for them.
- Locate the Weapon: Angurvadal is typically found in the Drow city, often within the Ust Natha treasury or on a powerful Drow warrior after completing specific tasks for Matron Mother Ardulace. (Specific location can vary, but it's always within Ust Natha or its immediate vicinity).
- Upgrade: Angurvadal +4 can be upgraded to Angurvadal +5 in the Throne of Bhaal expansion.
- Upgrade Location: Cespenar in Watcher's Keep (Throne of Bhaal).
- Components: Angurvadal +4 + 5000 gold.
- Upgraded Stats:
- Damage: 1d8 + 5
- Enchantment: +5
- Special Abilities: Sets Strength to 22 (if less), 10% chance to cast Fireball (6d6 damage) on hit.
- Strategic Advice:
- Best Wielder: Korgan (Berserker) is the prime candidate, as he excels with axes. Any Fighter, Barbarian, or Dwarf Defender with axe proficiency will benefit greatly.
- Party Role: This weapon is perfect for a character who needs a significant strength boost to maximize their damage output and carrying capacity. The +5 version's Fireball proc adds a nice area-of-effect damage bonus.
