Citizen Happiness Modifiers
Maintaining high citizen happiness is paramount for a thriving settlement in Banished. Unhappy citizens are less productive, more prone to illness, and can even lead to a decline in population as families choose not to have children. This section details the various factors influencing citizen happiness and actionable strategies to keep your populace content.
Food Variety and Availability
A monotonous diet can quickly lead to discontent. Citizens prefer a diverse range of food sources. Aim for at least three distinct food types available at all times.
- Strategy: Diversify your food production early.
- Actionable Steps:
- Establish a Hunter's Lodge (Forest biome) and a Gatherer's Hut (Forest biome) in your initial years for a steady supply of Venison, Berries, Mushrooms, and Onions.
- Construct a Fishing Dock on any available water body to introduce Fish into the diet.
- Once you have sufficient labor, build Farms to cultivate crops like Corn, Wheat, or Potatoes. Remember to rotate crops to maintain soil fertility.
- Later, add Orchards for Apples, Pears, or Cherries, which provide a significant happiness boost due to their long-term yield and desirability.
- Key Item: Ensure your Storage Barns are well-stocked and strategically placed to minimize travel time for food distribution.
Housing Quality
The type and condition of housing directly impact citizen morale. Upgrading homes is a crucial long-term investment in happiness.
- Strategy: Prioritize upgrading homes as resources allow.
- Actionable Steps:
- Start with Wooden Houses for your initial population. These are cheap to build but offer only basic happiness.
- As soon as you have a steady supply of Stone and Iron, begin upgrading Wooden Houses to Stone Houses. Stone Houses provide a substantial happiness bonus and are more durable, requiring less maintenance.
- Ensure all houses have access to Firewood or Coal during colder months. A lack of heating severely impacts happiness and can lead to illness. Build Woodcutters and Foresters or Mines accordingly.
- Key Item: Monitor the "Housing" tab in the Town Hall for an overview of housing quality and citizen satisfaction.
Access to Services
Beyond basic needs, citizens desire access to education, healthcare, and spiritual comfort. These services are vital for long-term happiness and productivity.
- Strategy: Introduce services incrementally as your population grows.
- Actionable Steps:
- Education: Build a School House early on. Educated citizens are more efficient workers and contribute to a higher overall happiness level. Assign a Teacher to staff it.
- Healthcare: Construct a Herbalist (Forest biome) to gather medicinal herbs and a Clinic to treat the sick. Healthy citizens are happy citizens. Ensure your Herbalist is near a dense forest for optimal gathering.
- Religion: A Chapel provides spiritual comfort. While not strictly necessary for survival, it offers a significant happiness boost, especially in larger settlements.
- Entertainment: The Tavern (requires Grain and Fruit for Ale production) is a late-game building that provides a substantial happiness bonus for citizens seeking recreation.
- Key Item: The Town Hall provides detailed reports on citizen health, education levels, and overall happiness, allowing you to pinpoint areas needing improvement.
Resource Availability and Trade
A well-supplied market and the ability to trade for desired goods contribute to overall contentment. Citizens appreciate having several goods available.
- Strategy: Maintain diverse production and establish trade routes.
- Actionable Steps:
- Build a Market in a central location. This allows citizens to efficiently collect all their needs (food, firewood, tools, clothing) from one spot, reducing travel time and increasing happiness. Assign Vendors to staff it.
- Construct a Trading Post on a river or lake. This allows you to exchange surplus goods for items you lack, such as specific food types, tools, or even livestock, which can further diversify your economy and citizen diet.
- Ensure a consistent supply of Tools and Clothing. Workers without tools are inefficient, and citizens without warm clothing will suffer in winter, impacting happiness. Build a Blacksmith and a Tailor as soon as possible.
- Key Item: Use the Trading Post to import luxury items like Spices or Coffee if available from traders, as these can provide small but noticeable happiness buffs.