Characters & Builds
While Batman is the primary playable character, Batman: Arkham City also features Catwoman in her own distinct playable segments. This comprehensive section will delve into the unique abilities, gadgets, and recommended upgrade paths for both characters, providing actionable strategies to maximize their effectiveness throughout your journey in Arkham City. Mastering their individual strengths and understanding optimal progression is key to conquering the challenges that await.
Batman: The Dark Knight's Arsenal
Batman's versatile toolkit and combat prowess make him adaptable to any situation, from stealth takedowns to large-scale brawls. His upgrade path should focus on enhancing his combat flow, gadget utility, and survivability.
Batman's Core Abilities & Gadgets
- Detective Mode: Essential for environmental analysis, enemy detection, and puzzle solving.
- Batarang: Stun enemies, activate distant switches, or disrupt armed foes.
- Grapple Gun: Rapid traversal and verticality, crucial for stealth and escape.
- Line Launcher: Creates ziplines for horizontal traversal, useful for crossing wide gaps or setting up takedowns.
- Explosive Gel: Destroys weak walls, floors, and creates diversions.
- Smoke Pellet: Disorients enemies, allowing for quick escapes or stealth takedowns.
- Remote Electrical Charge (REC): Stuns enemies, powers generators, and manipulates magnetic objects.
- Disruptor: Disables enemy firearms, explosive mines, and even some enemy equipment.
- Freeze Blast: Freezes enemies solid, creates platforms on water, or disables environmental hazards.
Recommended Batman Upgrade Paths
Prioritizing certain upgrades early can significantly impact your gameplay experience. We recommend a balanced approach, focusing on combat efficiency, gadget versatility, and defensive capabilities.
Early Game (First 5-10 Waynetech Points)
Focus on enhancing basic combat and essential gadgets to improve survivability and open up more tactical options.
- Critical Strikes (Combat): Unlocks devastating critical hits, significantly increasing damage output and combo potential. (Cost: 1 Waynetech Point)
- Blade Dodge Takedown (Combat): Allows Batman to counter blade attacks and instantly take down the attacker, crucial against armed thugs. (Cost: 1 Waynetech Point)
- Armor Upgrade 1 (Combat): Reduces incoming damage, vital for extending your health bar in early encounters. (Cost: 1 Waynetech Point)
- Batarang Combat Upgrade (Gadget): Allows for quick Batarang throws during combat, maintaining combo flow and stunning multiple enemies. (Cost: 1 Waynetech Point)
- Explosive Gel - Proximity Trigger (Gadget): Turns Explosive Gel into a remote mine, perfect for setting traps or creating diversions without direct intervention. (Cost: 1 Waynetech Point)
Mid Game (Next 10-20 Waynetech Points)
Expand your combat repertoire, enhance gadget utility, and begin investing in more advanced stealth and defensive options.
- Special Combo Boost (Combat): Reduces the combo count required to unleash special moves, making them more accessible. (Cost: 1 Waynetech Point)
- Multi-Ground Takedown (Combat): Allows for simultaneous ground takedowns on multiple stunned enemies, clearing crowds quickly. (Cost: 2 Waynetech Points)
- Armor Upgrade 2 & 3 (Combat): Further increase Batman's durability, essential for tougher enemy encounters. (Cost: 1-2 Waynetech Points each)
- Disruptor - Weapon Jammer (Gadget): Permanently disables enemy firearms, making predator encounters significantly easier. (Cost: 2 Waynetech Points)
- Remote Electrical Charge - Overload (Gadget): Increases the stun duration and area of effect of the REC, great for crowd control. (Cost: 1 Waynetech Point)
- Smoke Pellet - Duration Upgrade (Gadget): Extends the duration of the smoke cloud, providing more time for stealth takedowns or escapes. (Cost: 1 Waynetech Point)
Late Game (Remaining Waynetech Points)
Round out your build with advanced combat techniques, maximum gadget efficiency, and any remaining defensive upgrades.
- Boosted Grapple (Movement): Increases the speed and range of the Grapple Gun, making traversal even faster. (Cost: 1 Waynetech Point)
- Glide Boost (Movement): Allows for bursts of speed while gliding, useful for covering long distances quickly. (Cost: 1 Waynetech Point)
- Freeze Blast - Cluster Grenade (Gadget): Allows the Freeze Blast to affect multiple enemies in an area. (Cost: 2 Waynetech Points)
- Disruptor - Mine Disruptor (Gadget): Disables enemy proximity mines, crucial for certain predator rooms. (Cost: 1 Waynetech Point)
- All remaining Combat and Gadget upgrades: Maximize your potential across all areas.
Batman Strategy Tips
- Freeflow Combat: Maintain your combo meter! Use gadgets (Batarangs, REC) to stun enemies and extend combos. Prioritize enemies with weapons.
- Predator Encounters: Utilize Detective Mode constantly. Isolate enemies, use silent takedowns from gargoyles, grates, or corners. The Disruptor is your best friend against armed foes.
- Boss Fights: Each boss has a unique weakness. Observe their patterns and exploit them. For example, against Mr. Freeze, stealth and environmental takedowns are key. Against Ra's al Ghul, precise counters and gadget usage are paramount.
Catwoman: The Feline Fatale
Catwoman's gameplay segments offer a distinct experience, emphasizing agility, speed, and close-quarters combat. Her upgrades focus on enhancing her unique movement, whip utility, and stealth capabilities.
Catwoman's Core Abilities & Gadgets
- Claw Climb: Allows her to scale specific walls and surfaces, offering unique vertical traversal options.
- Whip: Used for disarming enemies, swinging across gaps, pulling objects, and initiating special takedowns.
- Calatrops: Small, sharp objects dropped to stun and damage pursuing enemies.
- Bolas: Thrown to bind and incapacitate enemies, similar to Batman's Freeze Blast.
- Thieving Vision: Catwoman's equivalent of Detective Mode, highlighting enemies and interactive objects.
Recommended Catwoman Upgrade Paths
Catwoman's upgrade tree is smaller than Batman's but equally impactful. Focus on enhancing her combat flow, disarming capabilities, and unique movement options.
Early Game (First 2-3 Waynetech Points)
Prioritize combat efficiency and her signature whip attacks.
- Whip Trip (Combat): Allows Catwoman to trip enemies with her whip, creating openings for ground takedowns. (Cost: 1 Waynetech Point)
- Critical Strikes (Combat): Just like Batman, this significantly boosts her damage output and combo potential. (Cost: 1 Waynetech Point)
- Armor Upgrade 1 (Combat): Increases her durability, which is important given her more direct combat style. (Cost: 1 Waynetech Point)
Mid to Late Game (Remaining Waynetech Points)
Round out her combat, enhance gadget utility, and maximize her unique traversal.
- Special Combo Boost (Combat): Reduces the combo count for special moves, making her more lethal. (Cost: 1 Waynetech Point)
- Whip Disarm (Combat): Allows Catwoman to disarm armed enemies with her whip, crucial for managing crowds. (Cost: 1 Waynetech Point)
- Bolas - Multiple Target (Gadget): Allows Bolas to incapacitate multiple enemies, excellent for crowd control. (Cost: 1 Waynetech Point)
- Calatrops - Damage Upgrade (Gadget): Increases the damage dealt by Calatrops, making them more effective as offensive tools. (Cost: 1 Waynetech Point)
- All remaining Armor Upgrades: Maximize her survivability.
Catwoman Strategy Tips
- Agile Combat: Catwoman is faster and more agile than Batman. Use her quick dodges and aerial attacks to your advantage. Her whip is excellent for crowd control and disarming.
- Stealth & Verticality: Utilize her Claw Climb ability to access higher ground and initiate silent takedowns. Her smaller frame allows her to hide in tighter spaces.
- Gadget Use: Calatrops are great for creating space or damaging pursuing enemies. Bolas can quickly neutralize key threats or set up multi-takedowns.
- Treasure Hunts: Catwoman's segments often involve collecting Riddler Trophies specific to her. Use her Thieving Vision to locate them and her unique movement to reach them.
By following these detailed upgrade paths and employing the suggested strategies, players will be well-equipped to master both Batman and Catwoman, ensuring a comprehensive and rewarding experience throughout Batman: Arkham City.
Compare characters & builds inBatman: Arkham Knight