Batman: Arkham City
Batman: Arkham City

Two-Face

Beat Two-Face as Catwoman in Batman: Arkham City using stealth, takedowns, and Catwoman's Whip Trip to overcome his forces.

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Two-Face

The confrontation with Two-Face as Catwoman can be one of the most frustrating early encounters, especially on higher difficulties. Unlike Batman, Catwoman's stealth capabilities are more agile but less forgiving, and her combat prowess is geared towards quick takedowns rather than sustained brawls. This guide will help you navigate the courthouse and put Harvey Dent down for good.

Preparation is Key

Before you even think about engaging Two-Face, ensure you've invested in Catwoman's upgrades. While she doesn't have the extensive gadgetry of Batman, even a few key upgrades can make a significant difference:

  • Whip Trip: Essential for quickly disabling armed thugs.
  • Improved Stealth: Reduces your visibility and the noise you make.
  • Critical Strikes: Boosts your combat damage, making takedowns faster.

There are no specific items to collect within the courthouse itself, but having a full complement of your basic tools (caltrops, bolas) is always recommended for crowd control if you get into open combat.

Initial Approach and Stealth Tactics

The courthouse is a multi-tiered environment with plenty of vantage points and cover. Your primary objective is to use stealth to thin out Two-Face's goons before directly engaging him. Remember, Catwoman's stealth is about speed and precision, not brute force.

  1. High Ground Advantage: Immediately grapple to the highest points in the main courtroom. This gives you a clear overview of enemy positions and patrol routes.
  2. Silent Takedowns: Prioritize isolated enemies. Use your Silent Takedown from above or behind. Catwoman's takedowns are quick, but ensure no other enemies are looking in your direction.
  3. Vents and Grates: Utilize the ventilation shafts and floor grates to move between areas undetected. These are excellent for repositioning or flanking enemies.
  4. Environmental Takedowns: Look for opportunities to use environmental elements, such as dropping chandeliers or breaking glass, to create distractions or take out multiple enemies at once. However, be cautious as these can also alert nearby thugs.

Dealing with Reinforcements and Two-Face's Phases

Two-Face will call in reinforcements throughout the encounter. The key is to never let the numbers overwhelm you. This fight is less about direct combat and more about managing the battlefield.

  • Phase 1: Initial Thugs: Focus on stealthily eliminating the initial group of armed thugs. Two-Face will be observing from a distance.
  • Phase 2: Two-Face's First Appearance: Once enough thugs are down, Two-Face will become more active, often moving to a different vantage point. He's armed, so avoid direct confrontation until his bodyguards are dealt with.
  • Reinforcement Waves: After each time you "take down" Two-Face (which will only temporarily incapacitate him), he will call in more goons. These waves often include enemies with shields or body armor, requiring different tactics.
  • Targeting Two-Face: When you have a clear shot and he's isolated, use a Silent Takedown or a quick series of attacks to incapacitate him. He's not as durable as Batman's rogues, but his goons are his strength.

Specific Strategies for Two-Face

The "taking him down three times" frustration is common. You're not actually defeating him until his health bar is depleted and he's truly isolated. Here's how to ensure your takedowns count:

  • Isolate and Strike: The most effective way to deal with Two-Face is to isolate him from his goons. Use distractions (like throwing a Bola at a distant thug) to draw away his bodyguards, then quickly move in for a Takedown.
  • Hit and Run: After a successful takedown on Two-Face, immediately retreat to the shadows or high ground. Do not linger, as his remaining goons will converge on your last known position.
  • Patience is a Virtue: This fight is a test of patience. Don't rush. Wait for the perfect opportunity to strike, and always have an escape route planned. If you get spotted, use your agility to break line of sight and re-enter stealth.
  • Final Takedown: Once Two-Face's health is sufficiently depleted through repeated takedowns, a cinematic will trigger, signifying his final defeat. Ensure the area is relatively clear of other enemies, as you don't want to be interrupted during this critical sequence.

Remember, Catwoman's strength lies in her agility and stealth. Embrace these attributes, and Two-Face will soon be behind bars.