Primary Weapon: Assault Rifles / Battle Rifles
- M1 Garand (US): A semi-automatic rifle with an 8-round en-bloc clip. Known for its distinctive 'ping' sound when empty. Excellent accuracy and stopping power at medium ranges. Requires precise aiming but rewards skilled players.
- STG 44 (Germany): One of the first true assault rifles. Fully automatic with a 30-round magazine. High rate of fire, effective in close to medium engagements. Can be challenging to control recoil at longer ranges.
- BAR (US): Browning Automatic Rifle. A heavy automatic rifle with a 20-round magazine. Offers sustained fire, making it good for suppressing enemies or clearing rooms. Slower reload than the Garand.
- Type 5 (Japan): Japanese semi-automatic rifle, similar in function to the M1 Garand.
- SVT-40 (Soviet Union): Soviet semi-automatic rifle, comparable to the M1 Garand.
Secondary Weapon: Pistols
- Colt M1911 (US): A reliable semi-automatic pistol with good stopping power.
- Luger P08 (Germany): Iconic German pistol, accurate and dependable.
- Nambu Type 14 (Japan): Japanese semi-automatic pistol.
- Tokarev TT-33 (Soviet Union): Soviet semi-automatic pistol.
Special Equipment: Grenades
- Mk 2 Fragmentation Grenade (US): Standard fragmentation grenade, effective for clearing rooms or flushing out entrenched enemies.
- Stielhandgranate 24 (Germany): 'Stick grenade', similar function to the Mk 2.
- Type 97 Hand Grenade (Japan): Japanese fragmentation grenade.
- F-1 Grenade (Soviet Union): Soviet fragmentation grenade.
The Assault class is designed for direct combat. Utilize your assault rifle for sustained fire and accuracy, and don't hesitate to use grenades to dislodge enemies from cover or clear buildings. Your pistol is a reliable backup for when your primary weapon runs dry in a close-quarters engagement. Always be aware of your ammo count and reload during lulls in combat to avoid being caught unprepared.
