Secondary weapons are crucial for close-quarters emergencies or when your primary runs dry. Gadgets define your class role and provide essential utility. Choosing the right combination of gadgets for your team and the current objective is vital for success. Don't underestimate the power of a well-placed medkit or a timely rocket.

Key Secondary Weapons:
- Pistols: Reliable sidearms (e.g., M9, P226, G18)
- Revolvers: High damage, low capacity (e.g., .44 Magnum, Unica 6)
- Compact Shotguns: Extremely powerful at very close range (e.g., Shorty 12G)
Essential Gadgets:
- Assault: Medkit, Defibrillator, M320 Grenade Launcher
- Engineer: RPG-7, SRAW, Repair Tool, Anti-Tank Mine
- Support: Ammo Box, C4, Mortar, XM25 Airburst
- Recon: T-UGS, MAV, SOFLAM, Motion Sensor, Claymore