The Engineer's Blueprint — Beholder: Conductor Walkthrough
The Engineer, residing in Apartment 2, holds crucial blueprints that are vital for several objectives in Beholder: Conductor. Obtaining these blueprints often involves navigating his eccentric personality, completing specific tasks for him, or finding opportune moments to access his apartment. This section details how to acquire these important documents.
The Engineer, Feodor Volkov, is a reclusive and paranoid individual. His apartment is heavily secured, making direct entry difficult without proper preparation. The blueprints he possesses are for a device that can disrupt the Ministry's surveillance, making them a high-value target for both the player and potentially other factions.
- Initial Contact and Trust Building: Approach Feodor Volkov in Apartment 2. He will initially be suspicious. To gain his trust, you may need to complete a minor task for him, such as finding a specific tool or delivering a message.
- The "Broken Heater" Quest: Feodor often complains about a faulty heater. Offering to fix it, even if you don't have the immediate skills, can open up dialogue options. You might need to acquire a specific part from the Black Market dealer or another tenant.
- Acquiring the Blueprints: There are several potential paths to obtain the blueprints:
- Direct Request (High Trust): If your relationship with Feodor is sufficiently high, you may be able to directly ask for the blueprints. He might still require a significant favor in return, such as providing him with rare materials or protecting him from Ministry agents.
- Theft (Low Trust/Stealth): If direct negotiation fails, you may need to resort to theft. This requires careful planning:
- Distraction: Create a distraction to lure Feodor out of his apartment. This could involve reporting a false emergency or tampering with a utility in the building.
- Lockpicking: His apartment door will be locked. You will need a lockpicking kit, which can be purchased from the Black Market dealer or found during other quests.
- Locating the Blueprints: Once inside, search his apartment thoroughly. The blueprints are often hidden in a secure location, such as a locked desk drawer or a hidden compartment. Look for interactable objects that seem out of place.
- Quest Reward: In some storylines, completing a major quest for Feodor, particularly one that involves protecting him or his research, will result in him voluntarily giving you the blueprints as a reward.
- Consequences: The method you choose to acquire the blueprints will have consequences. Stealing them can lower your reputation with Feodor and potentially lead to him reporting you to the Ministry. Earning them through trust can open up further questlines with him.