Caleb's arsenal is a gruesome collection of conventional and supernatural tools of destruction. Each weapon has a primary and secondary fire mode, offering tactical versatility in combat. Mastering both modes is crucial for efficient enemy dispatch and ammo conservation.

Weapon List:
- Fists / Quick Kick (Weapon Slot 1):
- Primary Fire (Fists): Basic melee attack, very low damage. Only useful if completely out of ammo.
- Secondary Fire (Quick Kick): A fast kick that deals slightly more damage than fists. Excellent for conserving ammo against Rats, Hands, and weak Zombies. Can also push enemies back.
- Flare Gun (Weapon Slot 2):
- Primary Fire: Shoots a single flare that ignites enemies, causing damage over time. Good for long-range harassment or setting groups on fire.
- Secondary Fire: Shoots a flare that sticks to surfaces, illuminating dark areas. Can also ignite enemies on contact.
- Ammo: Flares
- Sawed-Off Shotgun (Weapon Slot 3):
- Primary Fire: Fires one barrel, dealing moderate damage at close range. Effective against Zombies, Cultists, and Phantasms.
- Secondary Fire: Fires both barrels simultaneously, dealing massive damage at close range. Excellent for quickly dispatching tougher enemies like Axe Zombies, Fanatics, or groups of Cultists.
- Ammo: Shotgun Shells
- Tommy Gun (Weapon Slot 4):
- Primary Fire: Rapid-fire automatic weapon, good for sustained damage and crowd control. Effective against most humanoid enemies, Phantasms, and Gargoyles.
- Secondary Fire: Fires a short burst of bullets, slightly more accurate than primary fire. Useful for conserving ammo or precise shots.
- Ammo: Tommy Gun Ammo
- Dynamite (Weapon Slot 5):
- Primary Fire: Throws a stick of dynamite that explodes after a short fuse. Excellent for clearing groups of enemies, destroying cracked walls, or dealing heavy damage to stationary targets.
- Secondary Fire: Throws a stick of dynamite that explodes on impact. More precise for direct hits.
- Ammo: Dynamite Sticks
- Aerosol Can & Lighter (Weapon Slot 6):
- Primary Fire: Sprays a continuous stream of fire, igniting enemies and dealing damage over time. Excellent for close-range crowd control and area denial.
- Secondary Fire: Sprays a short burst of fire.
- Ammo: Aerosol Cans
- Tesla Cannon (Weapon Slot 7):
- Primary Fire: Fires a continuous stream of electricity that chains between nearby enemies, dealing high damage. Devastating against groups and flying enemies.
- Secondary Fire: Fires a single, powerful bolt of electricity that deals massive damage to a single target.
- Ammo: Tesla Charges
- Life Leech (Weapon Slot 8):
- Primary Fire: Fires a projectile that drains life from enemies and transfers it to Caleb, healing him. Effective against single, tough targets.
- Secondary Fire: Fires a wider, slower projectile that drains life from multiple enemies in an area. Excellent for healing in crowded situations.
- Ammo: Life Leech Ammo
- Napalm Launcher (Weapon Slot 9):
- Primary Fire: Launches a projectile that explodes into a pool of fire, igniting enemies and dealing massive area-of-effect damage. Excellent for crowd control and clearing tight spaces.
- Secondary Fire: Launches a projectile that bounces off surfaces before exploding, allowing for indirect fire.
- Ammo: Napalm Canisters
- Voodoo Doll (Weapon Slot 0):
- Primary Fire: Targets a single enemy and deals damage to them, often causing them to explode. Can be very powerful against tough single targets.
- Secondary Fire: Damages Caleb, but restores a significant amount of his health. Use with caution, as it can kill you if your health is too low.
- Ammo: Voodoo Doll Charges
Weapon Strategy Tips:
- Ammo Conservation: Always be mindful of your ammo. Use the Quick Kick for weak enemies.
- Situational Awareness: Choose the right weapon for the right situation. Shotgun for close range, Tommy Gun for mid-range, Flare Gun for long-range/fire, Tesla/Napalm for groups.
- Secondary Fire Mastery: Don't forget the secondary fire modes! They often provide crucial tactical advantages.