Blood
Blood

E1M6: 'The Lumber Mill'

Survive E1M6: 'The Lumber Mill' in Blood. This guide details mill entrance strategies, environmental hazards, and combat against Axe Zombies and Cultists.

·Multi-source verified (52/52)

You've arrived at 'The Lumber Mill', a dangerous industrial complex filled with deadly machinery and a new enemy: the Axe Zombie. This level emphasizes environmental hazards and close-quarters combat.

E1M6: 'The Lumber Mill' - Blood screenshot
E1M6: 'The Lumber Mill'
  1. Mill Entrance: You'll start outside the mill, likely facing Cultists and Zombies. Clear the immediate area and look for an entrance into the main mill building.
  2. Navigating the Machinery: The lumber mill is full of active machinery: saw blades, crushing presses, and conveyor belts. These are instant death if you touch them. You'll need to carefully navigate around them, often by activating switches to temporarily stop them or change their direction.
  3. Axe Zombies: These new enemies are tougher than regular Zombies and wield axes, dealing significant melee damage. They are often found in tight corridors or ambushing you from around corners. Use the Sawed-Off Shotgun's secondary fire or the Tommy Gun to dispatch them quickly.
  4. Finding the Keys: You'll need to find several keys (e.g., Spider Key, Dagger Key) to unlock different sections of the mill, such as the log processing area, the storage sheds, or the control room. These keys are often located near dangerous machinery or in heavily guarded offices.
  5. Control Room: The control room is usually a key area, containing switches that control the mill's machinery. You might need to activate a sequence of switches to open a path or disable a hazard. This area will be heavily guarded.
  6. Log Ponds/Waterways: Some sections of the mill might involve navigating log ponds or waterways. Be cautious, as enemies can hide in the water, and you might encounter Gill Beasts (aquatic enemies) if the water is deep enough.
  7. Exit: The exit is typically a large gate or a loading dock that opens after you've navigated the mill's hazards and activated the necessary mechanisms. Prepare for a final push from the Cabal.

This level is all about timing and environmental awareness. Use the machinery to your advantage by luring enemies into their path. The Dynamite is excellent for clearing out groups of Axe Zombies in tight spaces.