Achievements & Trophies
Welcome, soldier! This comprehensive guide will help you unlock every achievement and trophy in Call of Duty 4: Modern Warfare. Whether you're a seasoned veteran or a fresh recruit, these detailed strategies and walkthrough steps will ensure you conquer every challenge the game throws your way. Prepare for glory!
Campaign Achievements
The Package
Description: Complete 'The Package' on any difficulty.
- This achievement is story-related and cannot be missed. Simply progress through the campaign.
- Focus on completing the mission objectives as they appear on your HUD.
- use cover effectively, especially during the initial assault on the cargo ship.
The Bog
Description: Complete 'The Bog' on any difficulty.
- Another story-related achievement.
- During the tank section, prioritize targets that pose an immediate threat to your vehicle.
- When dismounted, use your squad to draw enemy fire while you flank or clear objectives.
No Fighting in the War Room
Description: Complete 'No Fighting in the War Room' on any difficulty.
- This is the final mission in the game and will unlock upon its completion.
- The timed sequence requires quick reflexes. Memorize the enemy spawn points and the path to the missile launch controls.
- Consider using flashbangs or grenades to clear rooms quickly.
Mile High Club
Description: Complete the bonus mission 'Mile High Club' on any difficulty.
- This challenging bonus mission unlocks after completing the main campaign.
- Strategy:
- Initial Breach: As you breach the plane, immediately aim for the two enemies directly in front of you.
- Hostage Room: Move quickly to the left, taking cover behind the seats. Prioritize the enemies near the hostages. A well-placed flashbang can be invaluable here.
- Stairwell: Ascend the stairs cautiously. Enemies will be waiting at the top. Use grenades to flush them out or clear the path.
- Cockpit: The final section is a race against time. Sprint towards the cockpit, eliminating any remaining threats. Aim for headshots to maximize efficiency.
- Key Tip: Practice makes perfect. This mission is often completed through trial and error, learning enemy placements and optimizing your route.
Miscellaneous Achievements
Weapon Master
Description: Complete the 'F.N.G.' training course in 15 seconds.
- This achievement is tied to the very first mission, 'F.N.G.'
- Walkthrough:
- Pistol & Rifle: As soon as you gain control, sprint to the pistol target, fire, then immediately switch to your rifle and shoot the two rifle targets.
- Grenade & Flashbang: Throw a grenade at the designated target, then quickly switch to a flashbang and throw it into the room.
- Room Clearing: Enter the room, aiming down sights as you move. Clear the two cardboard cutouts.
- Final Sprint: Sprint to the finish line.
- Key Tip: Practice your weapon switching and aim. Don't waste time aiming precisely; quick, controlled bursts are more effective for the targets.
Deep and Hard
Description: Complete the game on Hardened or Veteran difficulty.
- This achievement requires a full playthrough on one of the higher difficulties.
- General Strategies for Higher Difficulties:
- Cover is King: Always seek cover. Exposure for even a second can be fatal.
- Patience: Don't rush. Clear areas methodically.
- Grenade Usage: Use grenades to flush out entrenched enemies or clear rooms before entering.
- Squad Commands: use your squad. While limited, they can draw fire or provide suppressive fire.
- Enemy Awareness: Learn enemy spawn points and patrol routes.
- Checkpoints: Use checkpoints to your advantage. If you clear a difficult section, try to reach the next checkpoint before taking unnecessary risks.
- Weapon Choice: Adapt your weapon to the situation. An assault rifle is good for general combat, while a shotgun can be devastating in close quarters.
Daredevil
Description: Kill 5 enemies with a single grenade.
- This achievement can be tricky but is achievable in several missions.
- Recommended Location: The mission 'Charlie Don't Surf' or 'The Bog' often presents opportunities.
- 'Charlie Don't Surf': During the initial assault on the TV station, after breaching the first building, enemies often cluster in the hallways or rooms.
- 'The Bog': When defending the tank, enemies will often group up as they advance towards your position.
- Strategy: Look for tight enemy formations. Cook your grenade briefly to reduce the time before detonation, giving enemies less chance to scatter.
Bird in the Hand
Description: Shoot down the helicopter in 'The Bog' with the Javelin.
- This achievement is part of the 'The Bog' mission.
- Walkthrough:
- Progress through the mission until you are tasked with destroying the enemy tank.
- After destroying the tank, an enemy helicopter will appear.
- Locate the Javelin missile launcher. It's usually found near the objective, often on a crate or leaning against a wall.
- Equip the Javelin. Aim at the helicopter and wait for the lock-on reticle to turn red.
- Fire the Javelin. One direct hit should be enough to bring it down.
- Key Tip: Ensure you are targeting the helicopter with the Javelin, not just a regular weapon.
Intel Achievements
Collecting enemy intel (laptops) is crucial for several achievements. There are 30 pieces of intel scattered across the campaign.
Look Sharp
Description: Find 15 pieces of enemy intel.
Eyes and Ears
Description: Find all 30 pieces of enemy intel.
- General Strategy: Intel is often hidden off the main path, in side rooms, or behind objects. Always explore thoroughly.
- Mission-Specific Intel Locations:
- 'Crew Expendable' (3 Intel):
- Intel 1: After clearing the bridge, enter the first room on the left. It's on a table.
- Intel 2: In the cargo hold, after the initial firefight, it's on a crate near the stairs leading up.
- Intel 3: In the room where you rescue Captain Price, on a table near the window.
- 'Blackout' (3 Intel):
- Intel 1: In the first house you enter, on a table in the main living area.
- Intel 2: After the sniper section, in the building with the stairs leading down to the basement, it's on a desk.
- Intel 3: In the church, on the altar.
- 'Charlie Don't Surf' (3 Intel):
- Intel 1: In the first building you clear, on a table in a small office.
- Intel 2: In the TV station, after clearing the main studio, it's on a console.
- Intel 3: On the rooftop of the TV station, near the antenna.
- 'The Bog' (3 Intel):
- Intel 1: In the building to your immediate right at the start of the mission, on a desk.
- Intel 2: After clearing the first few buildings, in a two-story building, on the second floor.
- Intel 3: Near the objective where you destroy the tank, inside a small shack.
- 'Hunted' (3 Intel):
- Intel 1: In the first barn you enter, on a bale of hay.
- Intel 2: After the helicopter crash, in a small shed near the downed chopper.
- Intel 3: In the greenhouse, on a workbench.
- 'War Pig' (3 Intel):
- Intel 1: In the building directly across from where your tank starts, on the second floor.
- Intel 2: In the market area, inside one of the stalls.
- Intel 3: Near the final objective, inside a building with a broken wall.
- 'Shock and Awe' (3 Intel):
- Intel 1: In the building where you rescue the downed pilot, on a table.
- Intel 2: After the initial rescue, in a small office within the same complex.
- Intel 3: Near the extraction point, inside a small tent.
- 'Safehouse' (3 Intel):
- Intel 1: In the first house you clear, on a table in the living room.
- Intel 2: In the second house, on a bed in an upstairs bedroom.
- Intel 3: In the final house, in the basement, on a workbench.
- 'All Ghillied Up' (3 Intel):
- Intel 1: After the initial crawl, in the first building on the right, on a shelf.
- Intel 2: In the church, on the altar.
- Intel 3: After the sniper sequence, in the apartment building, on a table in one of the rooms.
- 'One Shot, One Kill' (3 Intel):
- Intel 1: In the Ferris wheel area, in the control booth.
- Intel 2: After the sniper shot, in the building where you regroup, on a table.
- Intel 3: Near the extraction point, in a small shack.
- 'Crew Expendable' (3 Intel):