Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare

Achievements & Trophies

Conquer every challenge in Call of Duty 4: Modern Warfare with this guide to unlocking all achievements and trophies, from the campaign to multiplayer.

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Achievements & Trophies

Welcome, soldier! This comprehensive guide will help you unlock every achievement and trophy in Call of Duty 4: Modern Warfare. Whether you're a seasoned veteran or a fresh recruit, these detailed strategies and walkthrough steps will ensure you conquer every challenge the game throws your way. Prepare for glory!

Campaign Achievements

The Package

Description: Complete 'The Package' on any difficulty.

  • This achievement is story-related and cannot be missed. Simply progress through the campaign.
  • Focus on completing the mission objectives as they appear on your HUD.
  • use cover effectively, especially during the initial assault on the cargo ship.

The Bog

Description: Complete 'The Bog' on any difficulty.

  • Another story-related achievement.
  • During the tank section, prioritize targets that pose an immediate threat to your vehicle.
  • When dismounted, use your squad to draw enemy fire while you flank or clear objectives.

No Fighting in the War Room

Description: Complete 'No Fighting in the War Room' on any difficulty.

  • This is the final mission in the game and will unlock upon its completion.
  • The timed sequence requires quick reflexes. Memorize the enemy spawn points and the path to the missile launch controls.
  • Consider using flashbangs or grenades to clear rooms quickly.

Mile High Club

Description: Complete the bonus mission 'Mile High Club' on any difficulty.

  • This challenging bonus mission unlocks after completing the main campaign.
  • Strategy:
    1. Initial Breach: As you breach the plane, immediately aim for the two enemies directly in front of you.
    2. Hostage Room: Move quickly to the left, taking cover behind the seats. Prioritize the enemies near the hostages. A well-placed flashbang can be invaluable here.
    3. Stairwell: Ascend the stairs cautiously. Enemies will be waiting at the top. Use grenades to flush them out or clear the path.
    4. Cockpit: The final section is a race against time. Sprint towards the cockpit, eliminating any remaining threats. Aim for headshots to maximize efficiency.
  • Key Tip: Practice makes perfect. This mission is often completed through trial and error, learning enemy placements and optimizing your route.

Miscellaneous Achievements

Weapon Master

Description: Complete the 'F.N.G.' training course in 15 seconds.

  • This achievement is tied to the very first mission, 'F.N.G.'
  • Walkthrough:
    1. Pistol & Rifle: As soon as you gain control, sprint to the pistol target, fire, then immediately switch to your rifle and shoot the two rifle targets.
    2. Grenade & Flashbang: Throw a grenade at the designated target, then quickly switch to a flashbang and throw it into the room.
    3. Room Clearing: Enter the room, aiming down sights as you move. Clear the two cardboard cutouts.
    4. Final Sprint: Sprint to the finish line.
  • Key Tip: Practice your weapon switching and aim. Don't waste time aiming precisely; quick, controlled bursts are more effective for the targets.

Deep and Hard

Description: Complete the game on Hardened or Veteran difficulty.

  • This achievement requires a full playthrough on one of the higher difficulties.
  • General Strategies for Higher Difficulties:
    • Cover is King: Always seek cover. Exposure for even a second can be fatal.
    • Patience: Don't rush. Clear areas methodically.
    • Grenade Usage: Use grenades to flush out entrenched enemies or clear rooms before entering.
    • Squad Commands: use your squad. While limited, they can draw fire or provide suppressive fire.
    • Enemy Awareness: Learn enemy spawn points and patrol routes.
    • Checkpoints: Use checkpoints to your advantage. If you clear a difficult section, try to reach the next checkpoint before taking unnecessary risks.
    • Weapon Choice: Adapt your weapon to the situation. An assault rifle is good for general combat, while a shotgun can be devastating in close quarters.

Daredevil

Description: Kill 5 enemies with a single grenade.

  • This achievement can be tricky but is achievable in several missions.
  • Recommended Location: The mission 'Charlie Don't Surf' or 'The Bog' often presents opportunities.
    • 'Charlie Don't Surf': During the initial assault on the TV station, after breaching the first building, enemies often cluster in the hallways or rooms.
    • 'The Bog': When defending the tank, enemies will often group up as they advance towards your position.
  • Strategy: Look for tight enemy formations. Cook your grenade briefly to reduce the time before detonation, giving enemies less chance to scatter.

Bird in the Hand

Description: Shoot down the helicopter in 'The Bog' with the Javelin.

  • This achievement is part of the 'The Bog' mission.
  • Walkthrough:
    1. Progress through the mission until you are tasked with destroying the enemy tank.
    2. After destroying the tank, an enemy helicopter will appear.
    3. Locate the Javelin missile launcher. It's usually found near the objective, often on a crate or leaning against a wall.
    4. Equip the Javelin. Aim at the helicopter and wait for the lock-on reticle to turn red.
    5. Fire the Javelin. One direct hit should be enough to bring it down.
  • Key Tip: Ensure you are targeting the helicopter with the Javelin, not just a regular weapon.

Intel Achievements

Collecting enemy intel (laptops) is crucial for several achievements. There are 30 pieces of intel scattered across the campaign.

Look Sharp

Description: Find 15 pieces of enemy intel.

Eyes and Ears

Description: Find all 30 pieces of enemy intel.

  • General Strategy: Intel is often hidden off the main path, in side rooms, or behind objects. Always explore thoroughly.
  • Mission-Specific Intel Locations:
    • 'Crew Expendable' (3 Intel):
      • Intel 1: After clearing the bridge, enter the first room on the left. It's on a table.
      • Intel 2: In the cargo hold, after the initial firefight, it's on a crate near the stairs leading up.
      • Intel 3: In the room where you rescue Captain Price, on a table near the window.
    • 'Blackout' (3 Intel):
      • Intel 1: In the first house you enter, on a table in the main living area.
      • Intel 2: After the sniper section, in the building with the stairs leading down to the basement, it's on a desk.
      • Intel 3: In the church, on the altar.
    • 'Charlie Don't Surf' (3 Intel):
      • Intel 1: In the first building you clear, on a table in a small office.
      • Intel 2: In the TV station, after clearing the main studio, it's on a console.
      • Intel 3: On the rooftop of the TV station, near the antenna.
    • 'The Bog' (3 Intel):
      • Intel 1: In the building to your immediate right at the start of the mission, on a desk.
      • Intel 2: After clearing the first few buildings, in a two-story building, on the second floor.
      • Intel 3: Near the objective where you destroy the tank, inside a small shack.
    • 'Hunted' (3 Intel):
      • Intel 1: In the first barn you enter, on a bale of hay.
      • Intel 2: After the helicopter crash, in a small shed near the downed chopper.
      • Intel 3: In the greenhouse, on a workbench.
    • 'War Pig' (3 Intel):
      • Intel 1: In the building directly across from where your tank starts, on the second floor.
      • Intel 2: In the market area, inside one of the stalls.
      • Intel 3: Near the final objective, inside a building with a broken wall.
    • 'Shock and Awe' (3 Intel):
      • Intel 1: In the building where you rescue the downed pilot, on a table.
      • Intel 2: After the initial rescue, in a small office within the same complex.
      • Intel 3: Near the extraction point, inside a small tent.
    • 'Safehouse' (3 Intel):
      • Intel 1: In the first house you clear, on a table in the living room.
      • Intel 2: In the second house, on a bed in an upstairs bedroom.
      • Intel 3: In the final house, in the basement, on a workbench.
    • 'All Ghillied Up' (3 Intel):
      • Intel 1: After the initial crawl, in the first building on the right, on a shelf.
      • Intel 2: In the church, on the altar.
      • Intel 3: After the sniper sequence, in the apartment building, on a table in one of the rooms.
    • 'One Shot, One Kill' (3 Intel):
      • Intel 1: In the Ferris wheel area, in the control booth.
      • Intel 2: After the sniper shot, in the building where you regroup, on a table.
      • Intel 3: Near the extraction point, in a small shack.