Multiplayer Game Modes Explained
Welcome, operative! Black Ops II's multiplayer offers a diverse range of game modes, each demanding unique strategies and loadout considerations. Mastering these modes is key to dominating the battlefield and climbing the ranks. This comprehensive guide will break down the objectives, offer actionable strategies, and highlight essential gear for each core game type.
Team Deathmatch (TDM)
Objective: Be the first team to reach the score limit (typically 7500 or 10000 points) by eliminating enemy players, or have the highest score when the time limit expires. Each kill awards 100 points.
Strategy & Tips:
- Focus on Kills: This is the purest form of slayer. Your primary goal is to eliminate opponents.
- Map Awareness: Pay attention to spawn points. After a few kills in one area, enemy spawns will likely flip, meaning they'll appear behind you. Use your mini-map to anticipate this.
- Flanking Routes: Don't always push directly into enemy fire. Utilize side routes and elevated positions to catch enemies off guard. Maps like Nuketown 2025 and Hijacked offer excellent flanking opportunities through their side lanes.
- Scorestreak Management: TDM is excellent for racking up Scorestreaks. Consider equipping lower-cost streaks like the UAV (350 points), Hunter Killer Drone (400 points), and Care Package (500 points) to consistently contribute to your team.
- Loadout Recommendation:
- Primary Weapon: Assault Rifles (e.g., AN-94, M8A1) or SMGs (e.g., MSMC, PDW-57) for versatility in engagements.
- Perks: Lightweight (Tier 1) for faster movement, Toughness (Tier 2) to reduce flinch, and Dead Silence (Tier 3) to mask your footsteps.
- Lethal/Tactical: Frag Grenade for clearing entrenched enemies, Concussion Grenade to disorient.
Domination
Objective: Capture and hold three designated flag points (A, B, C) across the map. Your team earns points for each flag held over time, and bonus points for capturing flags and killing enemies. The first team to reach the score limit (typically 200 or 250 points) wins.
Strategy & Tips:
- Control B: The 'B' flag is almost always central and the most contested. Controlling B is crucial for map control and consistent point generation. Prioritize capturing and defending it.
- Two-Flag Hold: Aim to hold at least two flags at all times. Holding all three can sometimes lead to unpredictable enemy spawns, making defense harder.
- Defend & Attack: Don't just capture and run. Defend captured flags, especially B. Use tactical equipment to deny enemy access.
- Spawn Trapping (Advanced): On certain maps, if you hold A and B (or B and C), you can push enemies back into their spawn, allowing for easier kills and flag defense. Be mindful of spawn flips.
- Loadout Recommendation:
- Primary Weapon: SMGs (e.g., MP7, Chicom CQB) for close-quarters flag engagements, or LMGs (e.g., LSAT, QBB LSW) for suppressing fire around flags.
- Perks: Flak Jacket (Tier 1) to resist explosives around flags, Hardline (Tier 2) to earn Scorestreaks faster, and Tactical Mask (Tier 3) to reduce the effect of enemy tactical grenades.
- Lethal/Tactical: Smoke Grenade for covering flag captures, Trophy System to destroy enemy grenades and rockets near flags.
Hardpoint
Objective: Capture and hold a rotating "Hardpoint" location on the map. Teams earn points for occupying the Hardpoint. The first team to reach the score limit (typically 250 points) wins.
Strategy & Tips:
- Rotation is Key: Learn the Hardpoint rotation for each map. Anticipate the next Hardpoint's location and move there early to set up defenses. Maps like Raid and Standoff have predictable rotations.
- Teamwork: One player should be in the Hardpoint earning points, while teammates defend the approaches.
- Sacrifice for Time: Sometimes, simply jumping into the Hardpoint for a few seconds to "break" the enemy's continuous score can be more valuable than securing a kill.
- Denial: Use Scorestreaks like the Lightning Strike (750 points) or Hellstorm Missile (700 points) to clear out enemies from the Hardpoint.
- Loadout Recommendation:
- Primary Weapon: SMGs (e.g., Vector K10, Skorpion EVO) for aggressive pushes into the Hardpoint, or Shotguns (e.g., Remington 870 MCS) for close-range defense.
- Perks: Flak Jacket (Tier 1) is essential for surviving grenade spam in the Hardpoint, Toughness (Tier 2) for winning gunfights, and Tactical Mask (Tier 3) to resist enemy tactical equipment.
- Lethal/Tactical: Concussion Grenade to stun enemies pushing the Hardpoint, Trophy System to protect occupants from explosives.
Search & Destroy (S&D)
Objective: (Attackers) Plant a bomb at one of two designated sites (A or B) and defend it until it detonates, or eliminate all enemy players. (Defenders) Prevent the bomb from being planted, defuse a planted bomb, or eliminate all enemy players. No respawns per round. First team to win 4 or 6 rounds (depending on settings) wins the match.
Strategy & Tips:
- Communication: Crucial for success. Call out enemy locations, bomb site pushes, and defuses.
- Stealth & Patience: Rushing blindly will get you killed. Move cautiously, check corners, and listen for enemy footsteps.
- Bomb Site Focus: As attackers, decide on a bomb site and commit. As defenders, split your team to cover both sites or stack one if you anticipate a push.
- Post-Plant Defense: If you plant the bomb, set up defensive positions around it. Use equipment like Claymores or Bouncing Betties to alert you to defusers.
- Defusing: If the bomb is planted, prioritize defusing. Even if you're the last one alive, a successful defuse wins the round.
- Loadout Recommendation:
- Primary Weapon: Assault Rifles (e.g., FAL OSW, SCAR-H) for precision and range, or Sniper Rifles (e.g., DSR 50, Ballista) for long-range picks.
- Perks: Ghost (Tier 1) to stay off enemy UAVs (critical in S&D), Cold Blooded (Tier 2) to avoid detection by AI Scorestreaks and target finders, and Dead Silence (Tier 3) to move silently.
- Lethal/Tactical: Claymore or Bouncing Betty for defensive traps, Smoke Grenade for covering bomb plants/defuses.
Kill Confirmed
Objective: Eliminate enemy players and collect their Dog Tags to score points. Collect friendly Dog Tags to deny enemy points. The first team to reach the score limit (typically 6500 or 10000 points) wins.
Strategy & Tips:
- Tag Priority: Killing an enemy only gives you half the points. You MUST collect their Dog Tag for the full score. Prioritize collecting tags, even if it means risking a death.
- Deny, Deny, Deny: Collecting friendly Dog Tags is just as important as collecting enemy ones. It prevents the enemy from scoring and can swing the momentum.
- Aggressive Play: This mode rewards aggressive play, as more kills mean more tags. However, don't overextend if you can't safely collect the tag.
- Map Flow: Pay attention to where engagements are happening. Tags will accumulate in high-traffic areas.
- Loadout Recommendation:
- Primary Weapon: SMGs (e.g., PDW-57, MSMC) for quick engagements and mobility to grab tags, or Shotguns (e.g., KSG) for close-range tag collection.
- Perks: Lightweight (Tier 1) for faster movement to grab tags, Scavenger (Tier 2) to resupply ammo after engagements, and Extreme Conditioning (Tier 3) for extended sprints to tags.
- Lethal/Tactical: Combat Axe for quick, precise kills, Concussion Grenade to clear a path to a tag.
Free-for-All (FFA)
Objective: Every player for themselves. Be the first player to reach the kill limit (typically 30 kills) or have the most kills when the time limit expires.
Strategy & Tips:
- Situational Awareness: You have no teammates, so every player is an enemy. Constantly check your surroundings and listen for footsteps.
- Map Control: Learn the common traffic routes and power positions on each map. Holding a strong position can lead to multi-kills.
- Flanking & Ambush: Use the map's layout to your advantage. Flank enemies engaged with others, or set up ambushes in tight corridors.
- Scorestreak Focus: FFA is excellent for earning high Scorestreaks due to the constant engagements. Consider equipping streaks like the VSAT (1200 points) or Swarm (1700 points) to dominate.
- Loadout Recommendation:
- Primary Weapon: Assault Rifles (e.g., M27, Type 25) for balanced performance, or SMGs (e.g., MP7, PDW-57) for aggressive, fast-paced play.
- Perks: Lightweight (Tier 1) for quick movement, Toughness (Tier 2) to win gunfights, and Dead Silence (Tier 3) to mask your approach.
- Lethal/Tactical: Combat Axe for quick kills, Concussion Grenade to disorient enemies before engaging.