Phases & Attacks:
- Phase 1: Death teleports around the arena, summoning scythes that fly in various patterns. He also has a direct scythe attack.
- Phase 2 (Damaged): May summon more scythes or move faster.
Weaknesses:
Death's head/body is its weak point. It takes damage when hit anywhere on its visible form.

Strategy (John Morris):
Death is a challenging fight. Focus on dodging the scythes, which often fly in complex patterns. When Death materializes, quickly hit him with your whip. The Boomerang (Cross) is incredibly effective here, as it can hit Death multiple times on its way out and back, even if he teleports. The Axe can also be useful for hitting him when he's higher up. Use your whip spin for invincibility if you're overwhelmed by scythes.
Strategy (Eric Lecarde):
Eric's double jump is crucial for navigating the dense scythe patterns. When Death appears, use your spear to hit him. The Boomerang (Cross) is arguably the best sub-weapon for Eric in this fight due to its multi-hit potential. Your spear vault can also be used to hit Death if he appears high. Focus on survival and landing hits whenever a safe opportunity arises.
Rewards:
Orb of light, stage completion.
Death is a test of pattern recognition and dodging. Learn the scythe patterns, anticipate Death's teleport locations, and use your sub-weapons wisely. This is often considered one of the toughest bosses.