Your journey begins in the ruins of Castle Dracula, a decaying monument to the Count's legacy. This introductory stage is designed to test your mastery of character-specific movement and combat. You will face a Gauntlet of classic monsters, including the agile Skeletons, Zombies that rise from the earth, and Crows that dive-bomb from the rafters. Keep a sharp eye on the windows; as the glass shatters, Hellhounds will leap into the fray, requiring quick reflexes to dispatch before they pin you down.
The stage is architecturally hostile, featuring collapsing floorboards and swinging pendulums that demand precise jumps. In Part 1: Village Outskirts, you will navigate the crumbling exterior and master the verticality of your chosen hero—using John Morris’s whip-swing to clear gaps or Eric Lecarde’s vault to reach high-altitude secrets. As you transition into Part 2: The Castle Entrance, the hazards intensify with the introduction of Peeping Eyes and Bone Pillars that breathe fire. Understanding the rhythm of these hazards is essential before you reach the first boss encounter deep within the throne room halls.