Dracula is the final boss, encountered in Stage 6 (Dracula's Throne Room). He has three distinct forms, each requiring a different approach.

Phase 1: Human Form
- Attack Patterns: Dracula teleports around the room, firing three fireballs in a spread pattern.
- Weakness: Dracula himself.
- Recommended Sub-Weapons: Holy Water, Cross, Sypha's Fire.
- Strategy: As Trevor, anticipate his teleportation. Throw Holy Water where he's about to appear, then jump and whip. Dodge his fireballs by moving between them. If you have Sypha, spam her Fire spell for quick damage. This phase is relatively straightforward if you have Holy Water.
Phase 2: Bat Form
- Attack Patterns: Dracula transforms into a giant bat. He flies erratically, swoops down to attack, and drops fireballs from above.
- Weakness: His head.
- Recommended Sub-Weapons: Axe, Cross, Sypha's Ice.
- Strategy: As Trevor, stay on the ground and jump to whip his head when he's low enough. Dodge his swoops and the falling fireballs. The Axe can hit his head when he's higher up. The Cross can deal consistent damage. If you have Sypha, her Ice spell can freeze him, allowing for free hits. Alucard's bat form can be used to fly up and hit his head, but be mindful of heart consumption.
Phase 3: Demon Form
- Attack Patterns: Dracula transforms into a massive demon. He attacks with powerful fire breath and summons smaller enemies (Flea Men, Zombies) from his mouth.
- Weakness: His head.
- Recommended Sub-Weapons: Holy Water, Cross, Sypha's Lightning.
- Strategy: This is the toughest phase. As Trevor, focus on dodging his fire breath, which covers a large area. The summoned enemies are a nuisance; try to clear them quickly. The Holy Water is again very effective if you can land it on his head. The Cross can also deal consistent damage. If you have Sypha, her Lightning spell can hit his head and deal massive damage. Grant can climb the walls to attack from above. Alucard's bat form can be used to fly up and hit his head, but it's risky due to heart cost and the demon's attacks. This phase requires perfect execution and resource management. Stay calm, prioritize dodging, and chip away at his health.