You encounter Grant in the Clock Tower (Stage 2, upper path). This isn't a fight to the death; you need to 'defeat' him to free him from Dracula's control.

- Attack Patterns: Grant is incredibly agile. He jumps around the room, climbs walls and ceilings, and throws daggers. He often tries to land on you.
- Weakness: Takes damage from all attacks.
- Recommended Sub-Weapons:
- Cross: Excellent, as its boomerang effect can hit him multiple times as he moves.
- Axe: Can hit him as he jumps or climbs.
- Strategy: As Trevor, focus on dodging his erratic movements and daggers. Get in quick whip hits when he's vulnerable on the ground or momentarily still. Don't get greedy. If you have the Cross, use it to deal consistent damage. Once he takes enough damage, he will revert to his normal self and join your party. The goal is survival and consistent damage, not a quick kill.