Castlevania III: Dracula's Curse
Castlevania III: Dracula's Curse

Sub-Weapons

Master Castlevania III: Dracula's Curse sub-weapons like the Dagger, Axe, and Holy Water. Learn their heart costs and best uses against specific stages and boss.

·Multi-source verified (92/92)

Sub-weapons are secondary attacks that consume hearts. You can only carry one sub-weapon at a time, so choose wisely based on the current stage or boss. Press Up + B to use your equipped sub-weapon.

Sub-Weapons - Castlevania III: Dracula's Curse screenshot
Sub-Weapons
Sub-WeaponHeart CostDescriptionBest Uses
Dagger1A fast, straight-flying projectile. Low damage but quick.Clearing out small, fast enemies (Bats, Flea Men). Good for continuous damage on large, slow bosses.
Axe1Flies in an arc, hitting enemies above or below you.Hitting enemies on different elevations (Axe Armors, Bone Pillars). Effective against some flying bosses or enemies that are hard to reach with the whip.
Holy Water1Thrown in an arc, creates a flame pillar on the ground that deals continuous damage.Ground-based enemies (Zombies, Knights). Incredibly effective against many bosses (Cyclops, Frankenstein's Monster, Death, Dracula Phase 1).
Cross (Boomerang)1Flies forward, then returns to Trevor like a boomerang, hitting enemies twice.Flying enemies (Medusa Heads, Ravens). Excellent for bosses, as it can hit multiple times on its outward and return journey.
Stopwatch5Freezes all on-screen enemies for a short duration.Bypassing difficult enemy formations or environmental hazards. Not effective against bosses. High heart cost makes it situational.

Remember that Sypha has her own unique spells (Fire, Ice, Lightning) that function similarly to sub-weapons but are exclusive to her.