Castlevania: Symphony of the Night
Castlevania: Symphony of the Night

How to Beat Karasuman

Defeat Karasuman in Castlevania: Symphony of the Night by exploiting his predictable flight patterns and dealing damage with your Broadsword.

·Multi-source verified (121/121)

Location: Clock Tower

Recommended Level: 15-20

Recommended Equipment:

  • Weapon: Broadsword, Claymore, Jewel Sword
  • Shield: Iron Shield, Knight Shield
  • Sub-Weapon: Holy Water, Cross

Strategy:

Karasuman is a large crow-like demon. The fight takes place in a relatively small room, so mobility is key. He primarily flies in a predictable pattern, summoning groups of three smaller crows. Focus on dodging the crows and hitting Karasuman whenever he is within reach. A good strategy is to jump and attack him as he flies horizontally across the screen. The Holy Water or Cross sub-weapons can deal significant damage if you can land them.

Karasuman - Castlevania: Symphony of the Night screenshot
Karasuman

After taking significant damage, Karasuman will start to perform a dive-bomb attack. He'll fly to the top of the screen, pause, and then quickly dive towards Alucard's last position. Anticipate this and backdash or jump out of the way. Continue to attack him during his recovery frames. Don't get greedy with your attacks; prioritize avoiding his dive-bomb. His patterns are fairly simple once you learn them.

Reward: Access to Olrox's Quarters.