Chrono Trigger
Chrono Trigger

Era 1000 A.D. (Present)

Navigate Guardia Kingdom in Chrono Trigger's Present era (1000 A.D.). Learn about Crono's beginning and the seeds of Lavos's doom in this starting point.

Era 1000 A.D. (Present)

The era of 1000 A.D., also known as the Present, serves as the starting point for Chrono Trigger's epic narrative. This era, characterized by the flourishing Guardia Kingdom, is where players are first introduced to Crono and his friends, and where the initial seeds of time travel and the impending doom of Lavos are sown.

In 1000 A.D., the world is relatively peaceful, with bustling towns, medieval castles, and a sense of normalcy. However, beneath this serene surface lies a looming threat. The Millennium Fair, a grand celebration, serves as the catalyst for Crono's journey, leading him to discover a mysterious girl named Marle and subsequently, the invention of a time machine. This era is crucial for establishing the game's core characters, setting the stage for the time-traveling adventure, and introducing the primary conflict.

Key aspects of 1000 A.D. include:

  • Guardia Kingdom: The central hub of this era, featuring the Royal Castle, the town of Truce, and the surrounding farmlands.
  • Millennium Fair: The vibrant festival where Crono meets Marle and experiences the first hint of temporal anomalies.
  • Lucca's Workshop: The birthplace of the time machine, 'Epoch,' and a place of scientific innovation.
  • Early Quests: Initial missions involve rescuing Princess Marle and uncovering the secrets of Lavos's potential impact on the future.

The events that transpire in 1000 A.D. have far-reaching consequences across all time periods. Players will revisit this era multiple times throughout the game, often to gather information, recruit allies, or alter the course of history. Understanding the state of the world and its inhabitants in this era is fundamental to grasping the full scope of Chrono Trigger's narrative and the importance of the characters' mission.