The Present (1000 A.D.) — Chrono Trigger Walkthrough
Your journey in Chrono Trigger begins in the vibrant and bustling era of 1000 A.D., the Present. This period serves as the starting point for Crono's adventure and introduces players to the core mechanics of the game, its characters, and the initial spark that ites the epic time-traveling saga. It's a time of relative peace before the looming threat of Lavos becomes apparent.
The adventure kicks off at the Millennial Fair in Guardia Castle. Here, you'll meet Marle, a spirited young woman, and witness the unveiling of Lucca's latest invention: a teleportation device. A mishap during a demonstration involving Crono and Marle will send them hurtling through time, setting the stage for the game's central conflict.
After the initial time-travel incident, your primary objective will be to rescue Marle from the past. This involves navigating Guardia Castle and its surrounding areas, interacting with NPCs to gather clues, and preparing for your first real combat encounters. You'll learn the basics of the Active Time Battle (ATB) system and the importance of using Techs.
Key locations in 1000 A.D. include:
- Guardia Castle: The seat of power, where you'll find important characters and information.
- Truce Canyon: An early area for combat practice and resource gathering.
- Arris Dome: A futuristic-looking dome that hints at technological advancements.
- Crono's Home: Your starting point, where you can rest and manage your inventory.
As you progress, you'll acquire the Epoch, your time machine, which allows you to travel to other eras. However, understanding the events and characters of 1000 A.D. is crucial, as your actions here can have significant repercussions on the future. Pay attention to the political climate, the technological advancements, and the relationships between key figures.
The early game in 1000 A.D. focuses on establishing the narrative, introducing the main cast, and providing players with the tools they need to embark on their grand adventure. It's a period of discovery, where the seeds of a world-saving quest are sown.
| Location | Key Events/Features |
|---|---|
| Millennial Fair | Meet Marle, Lucca's Telepod demonstration. |
| Guardia Castle | Royal family, political intrigue, information gathering. |
| Truce Canyon | Early combat encounters, EXP grinding. |
| Crono's Home | Rest, inventory management. |