Infantry
- Peacekeeper: Basic anti-infantry unit, can garrison buildings. Essential for early defense.
- Rifleman: (Uprising) Versatile infantry, can deploy a foxhole.
- Javelin Soldier: Anti-vehicle and anti-air infantry. Crucial for early anti-armor.
- Spy: Infiltrates enemy structures to steal money, disable power, or reveal the map.
- Engineer: Captures enemy buildings, repairs friendly structures.
- Tanya: Hero unit. Can destroy structures, vehicles, and infantry with C4. Can swim.
Vehicles
- Guardian Tank: Main battle tank, can deploy a force field to absorb damage.
- Mirage Tank: Stealth tank, disguises as trees. Effective against structures and vehicles.
- Multigunner IFV: Versatile vehicle, can carry infantry, anti-air, anti-vehicle, or anti-infantry depending on garrisoned unit.
- Athena Cannon: Long-range artillery, can deploy a shield to protect itself.
- Assault Destroyer: Naval unit, strong against other ships, can deploy a defense drone.
- Aircraft Carrier: Naval unit, launches Vindicator jets.
Aircraft
- Apollo Fighter: Dedicated anti-air fighter.
- Vindicator: Bomber, effective against structures and vehicles.
- Cryocopter: Freezes units, can shatter frozen units, or deploy a 'Slo-Mo' bomb.
Structures
- Construction Yard: Builds all other structures.
- Power Plant: Generates power.
- Barracks: Trains infantry.
- Refinery: Gathers credits from Ore Mines.
- War Factory: Produces vehicles.
- Airfield: Produces aircraft.
- Naval Yard: Produces naval units.
- Battle Lab: Researches advanced upgrades and superweapons.
- Spectrum Tower: Powerful defensive turret, fires a concentrated laser beam.
- Pillbox: Basic defensive turret, effective against infantry.
- Chronosphere: Superweapon, teleports units across the map.
- Vacuum Imploder: Superweapon, creates a black hole that destroys everything in its radius.
The Allied arsenal emphasizes precision, versatility, and strong defensive capabilities. Their units often have unique abilities that require careful micro-management to maximize their effectiveness. For example, using the Guardian Tank's force field at the right moment can turn the tide of a battle, and the Multigunner IFV's adaptability makes it a staple in many Allied armies. Air superiority is a recurring theme, with Apollo Fighters and Vindicators forming the backbone of their aerial forces. The Chronosphere offers unparalleled tactical flexibility for surprise attacks or rapid redeployments. Mastering the Allied faction means understanding how to combine these diverse units into a cohesive and adaptable fighting force, capable of responding to any threat with technological superiority and strategic finesse. Their reliance on power means careful management of Power Plants is crucial, especially when deploying advanced structures or superweapons. The Spy unit, while fragile, can be incredibly disruptive to an enemy's economy and production, making it a high-risk, high-reward unit.
