Infantry
- Conscript: Basic anti-infantry unit, can garrison buildings. Cheap and effective in numbers.
- Flak Trooper: Anti-air and anti-vehicle infantry. Can deploy a flak cannon.
- Tesla Trooper: Anti-vehicle and anti-infantry, can chain lightning.
- Engineer: Captures enemy buildings, repairs friendly structures.
- Natasha Volkova: Hero unit. Can snipe infantry, destroy vehicles/structures with 'Target Painter'.
Vehicles
- Hammer Tank: Main battle tank, can siphon health from enemy vehicles.
- Sickle: Fast anti-infantry walker, can jump over obstacles.
- Bullfrog: Anti-air transport, can launch infantry over obstacles.
- V4 Rocket Launcher: Long-range artillery, fires multiple rockets.
- Apocalypse Tank: Heavy battle tank, anti-vehicle, can crush most units.
- Dreadnought: Naval unit, long-range artillery, fires powerful missiles.
- Akula Submarine: Stealth naval unit, strong against other ships.
Aircraft
- Twinblade: Versatile helicopter, anti-ground and anti-air. Can transport infantry.
- Kirov Airship: Slow but heavily armored bomber, devastating against structures.
Structures
- Construction Yard: Builds all other structures.
- Power Plant: Generates power.
- Barracks: Trains infantry.
- Refinery: Gathers credits from Ore Mines.
- War Factory: Produces vehicles.
- Airfield: Produces aircraft.
- Naval Yard: Produces naval units.
- Battle Lab: Researches advanced upgrades and superweapons.
- Sentry Gun: Basic defensive turret, effective against infantry.
- Tesla Coil: Powerful defensive turret, fires lightning bolts.
- Grinder: Recycles units for resources.
- Iron Curtain: Superweapon, makes units temporarily invincible.
- Vacuum Imploder: Superweapon, creates a black hole that destroys everything in its radius.
The Soviet arsenal is built around brute force, overwhelming numbers, and powerful, durable units. Their infantry, while basic, can be massed for effective early-game rushes, especially when garrisoned. The Hammer Tank's siphon ability provides sustainability in prolonged engagements, making it a formidable frontline unit. The V4 Rocket Launcher offers crucial long-range support, while the Apocalypse Tank is a late-game juggernaut capable of crushing most opposition. The Kirov Airship, though slow, is an iconic Soviet super-unit that can decimate an entire base if left unchecked. The Iron Curtain superweapon provides a powerful offensive or defensive tool, allowing for invincible pushes or protecting critical structures. Mastering the Soviet faction involves efficient resource management to maintain large armies, aggressive expansion, and coordinated assaults to overwhelm the enemy. Their reliance on direct confrontation means careful positioning and timing of attacks are crucial. The Grinder offers a unique economic advantage, allowing for resource recovery from damaged or obsolete units, which can be a game-changer in tight situations. The Tesla Coil is a formidable defensive structure, capable of dealing massive damage to armored units.
