Main Walkthrough: The Oldest House
Embark on Jesse Faden's perilous journey through the shifting, extradimensional labyrinth known as the Oldest House in Control Ultimate Edition. This walkthrough will guide you through the initial stages of your mission as you ascend to the Director's office, confront the Hiss, and begin to unravel the mysteries of the Federal Bureau of Control. Mastering the early game mechanics and understanding the layout of this surreal environment is crucial for survival.
Your initial steps in the Oldest House are critical:
- The Entrance Hall: Upon arriving, you'll find yourself in the stark, imposing Entrance Hall. Your first objective is to reach the Director's Office. This involves navigating through initial Hiss-infested areas.
- Acquiring the Service Weapon: Early in your exploration, you will find the Service Weapon, a powerful Object of Power that is intrinsically linked to the Director. This weapon is your primary means of offense and can be transformed into different forms.
- First Encounters with the Hiss: You'll quickly face the Hiss, a malevolent force that has corrupted many FBC employees. Learn their attack patterns and use Jesse's nascent telekinetic abilities, such as the Telekinetic Throw, to dispatch them.
- The Astral Plane: As you progress, you may encounter the Astral Plane, a surreal dimension that often serves as a transition or a place of revelation. Be prepared for disorienting visuals and potential combat encounters here.
- Finding Control Points: Throughout the Oldest House, you'll discover Control Points. Activating these points serves as save locations, fast travel points, and allows you to access the game's upgrade menus. Prioritize activating these as you find them.
- Early Objectives: Your initial goals will involve securing key areas, understanding the nature of the Hiss, and learning to wield the Service Weapon effectively. Pay attention to environmental cues and any guidance from friendly FBC personnel like Emily Pope.
The Oldest House is a dynamic and dangerous place. Always be aware of your surroundings, use cover, and don't hesitate to use your telekinetic powers to throw anything and everything at your enemies.