Government Types and Laws
Understanding and manipulating your realm's government type and succession laws is paramount to a stable and thriving dynasty in Crusader Kings III. These mechanics dictate how your titles are inherited, how your vassals interact with you, and what unique bonuses or penalties your realm experiences. Ignoring them can lead to devastating title loss on succession or widespread vassal discontent.
Succession Laws: Securing Your Legacy
Succession laws determine who inherits your titles upon your character's death. This is arguably the most critical legal aspect to manage, as poor succession planning can shatter your carefully constructed empire. Access these laws via the Realm tab (the crown icon on the left-hand side of your screen), then navigate to the Laws sub-tab.
- Confederate Partition (Default): This is the starting succession law for most realms. Upon your death, your titles are divided among all eligible children. Crucially, if you hold enough land to create new titles (e.g., a second Duchy or Kingdom), the game will automatically create them and grant them to your secondary heirs. This can lead to significant loss of direct control and even the formation of independent realms by your children.
- Strategy: While challenging, Confederate Partition can be managed. Focus on holding only one primary Kingdom/Empire title and ensure you don't hold enough de jure land for your secondary heirs to create new, equal-tier titles. Disinherit or send unwanted heirs to monasteries if necessary, but be aware of the opinion penalties.
- Partition: A slight improvement over Confederate Partition. Titles are still divided, but the game will not create new titles for your heirs. Existing titles are simply split.
- Strategy: Similar to Confederate Partition, but less aggressive in creating new threats. Still, aim to consolidate your primary heir's holdings before succession.
- High Partition: A more favorable form of partition. Your primary heir receives a larger share of titles, including your primary title and capital county. Other children still receive titles, but typically fewer and of lesser importance.
- Requirements: Requires the Legalism innovation (Tribal era) and a certain level of Crown Authority.
- Strategy: This is often the first succession law you'll aim for to mitigate the impact of multiple heirs.
- Primogeniture: All titles pass to your eldest eligible child. This is the ideal succession law for maintaining a consolidated realm.
- Requirements: Requires the Primogeniture innovation (High Medieval era) and a high level of Crown Authority.
- Strategy: Once available, switch to Primogeniture as quickly as possible to ensure a smooth and unified succession.
- Ultimogeniture: All titles pass to your youngest eligible child. Less common but can be useful in specific scenarios.
- Requirements: Similar to Primogeniture, requiring specific innovations and Crown Authority.
- Strategy: Consider this if your youngest child has exceptional stats or traits, or if you want to avoid an older, less desirable heir.
- Elective: Various forms of elective succession exist (e.g., Feudal Elective, Scandinavian Elective). These allow vassals to vote for your successor, often from within your dynasty.
- Strategy: Elective succession can be a double-edged sword. It can prevent partition and allow you to pick a strong heir, but if your vassals dislike your chosen candidate, they might vote for someone else, potentially leading to a weak ruler or even a non-dynastic succession. Improve vassal opinions and sway votes with gifts or hooks.
Changing Succession Laws: To change a succession law for your primary title, navigate to the Realm tab, then Laws, and click on the current succession law for your primary title. A tooltip will display the requirements (e.g., specific innovations, Crown Authority level, opinion of powerful vassals). You can only change succession laws once per character's lifetime, or once every 20 years, whichever is longer, so choose wisely!
Crown Authority: Centralizing Power
Crown Authority is a realm law that dictates the power of your ruler over their vassals. It's found within the same Laws sub-tab as succession laws. Increasing Crown Authority grants you more control but can upset your vassals.
- Levels of Crown Authority:
- Minimal Crown Authority: Vassals can declare war on each other and revoke titles. You have little control.
- Low Crown Authority: Vassals can declare war on each other. You can revoke titles with a tyranny penalty.
- Medium Crown Authority: Vassals cannot declare war on each other without your permission. You can revoke titles with less tyranny.
- High Crown Authority: Vassals cannot declare war on each other. You can revoke titles with minimal tyranny. Crucially, this level often unlocks advanced succession laws like Primogeniture.
- Absolute Crown Authority: Vassals cannot declare war on each other, cannot form factions against you, and you can revoke titles without tyranny. This is the ultimate goal for a stable, centralized empire.
- Changing Crown Authority: Click on the current Crown Authority level in the Laws tab. You'll see the requirements, which typically involve a certain level of Control in your capital county, a certain Opinion from your powerful vassals, and sometimes specific Innovations. Be prepared for potential vassal rebellions when increasing Crown Authority, especially if your vassals have low opinions of you.
Other Realm Laws
Beyond succession and crown authority, other realm laws can be found in the Laws tab, influencing aspects like vassal levies and taxes. These are generally less impactful than succession or crown authority but can be tweaked for specific goals.
- Vassal Levies: Adjusts the percentage of levies your vassals provide. Higher levies mean more soldiers for you, but lower vassal opinion.
- Vassal Taxes: Adjusts the percentage of taxes your vassals provide. Higher taxes mean more gold for you, but lower vassal opinion.
- Religious Laws: These vary significantly based on your faith and can dictate things like clerical appointments or religious freedom within your realm.
Actionable Steps:
- Early Game (Tribal/Early Medieval): Focus on consolidating your primary heir's holdings. Use the Disinherit scheme (Intrigue lifestyle) or send unwanted heirs to Monasteries to prevent title loss under Partition laws. Prioritize unlocking Legalism innovation to access High Partition.
- Mid Game (High Medieval): Work towards increasing your Crown Authority to Medium or High. This will require managing vassal opinions through gifts, honorary titles (e.g., Court Tutor, Royal Architect), and fulfilling their demands. Aim to unlock the Primogeniture innovation and switch to it as soon as possible.
- Late Game (Late Medieval): Strive for Absolute Crown Authority to eliminate internal vassal wars and faction threats, securing your dynasty's dominance.
- Elective Titles: If you hold an elective title (e.g., the Holy Roman Empire), actively manage your electors' opinions. Use Sway schemes, send gifts, or grant Hooks to ensure your preferred heir is elected.