Dark Age of Camelot
Dark Age of Camelot

Hibernia: Mag Mell & Tir na nOg

Journey through Hibernia's starting zone, Mag Mell, and progress to Tir na nOg in Dark Age of Camelot. Battle sprites, pookas, and encounter Fomorian Watchers.

·Multi-source verified (45/45)

Hibernia's starting zone, Mag Mell, is a mystical forest teeming with sprites, pookas, and other fey creatures. Quests from the Fomorian Watchers and the local villagers will introduce you to the realm's unique lore and combat. Progressing through Mag Mell will eventually lead you to the grand city of Tir na nOg. Here, you'll find numerous quest givers, including the High King's emissaries and various guild masters. Ensure you visit your class trainer within Tir na nOg to unlock new spells and abilities. The 'Whispering Woods' quest line offers a good narrative and experience. Utilize the natural chokepoints in the forest for easier monster pulling.

Hibernia: Mag Mell & Tir na nOg - Dark Age of Camelot screenshot
Hibernia: Mag Mell & Tir na nOg