Your journey begins with character creation. While your starting class doesn't lock you into a specific playstyle, it determines your initial stats and equipment. Consider your preferred combat style: melee, ranged, or magic. The 'Deprived' class starts with minimal gear but balanced stats, offering maximum flexibility for custom builds.

Starting Classes Overview
| Class | Key Stats | Starting Gear | Playstyle |
|---|---|---|---|
| Warrior | STR, DEX | Broadsword, Shield | Melee, balanced |
| Knight | VGR, END, STR | Longsword, Shield, Heavy Armor | Tanky Melee |
| Swordsman | DEX, ADP | Scimitars (x2) | Dual-wielding, fast attacks |
| Bandit | DEX, STR | Bow, Axe | Ranged/Melee hybrid |
| Cleric | FTH, VGR | Mace, Chime, Heal Spell | Faith-based caster/support |
| Sorcerer | INT, ATT | Dagger, Staff, Soul Arrow | Intelligence-based caster |
| Explorer | ADP, LCK | Dagger, Torch, various items | Utility, item-focused |
| Deprived | All 6 | Club, Wood Shield | Blank slate, custom build |
Choose a class that aligns with your initial strategy, but remember that all stats can be leveled up throughout the game.