Weapons are your primary means of offense. Understanding their types, stat scaling, and infusion options is crucial for maximizing your damage output.

Weapon Types
- Straight Swords: Balanced, versatile.
- Greatswords: Slower, higher damage, good reach.
- Ultra Greatswords: Very slow, massive damage, high poise damage.
- Katanas: Fast, high Dexterity scaling, bleed effect.
- Rapiers: Fast, thrusting attacks, good for counter-attacks.
- Axes/Greataxes: Moderate speed, good damage, often Strength-focused.
- Hammers/Great Hammers: Slow, high damage, excellent poise damage.
- Spears/Halberds: Long reach, good for spacing.
- Bows/Crossbows: Ranged combat.
- Daggers: Fast, low damage, good for criticals.
Stat Scaling & Infusions
Weapons scale with your stats (STR, DEX, INT, FTH) from E (poor) to S (excellent). Infusions (e.g., Fire, Magic, Lightning, Dark, Poison) alter a weapon's damage type and scaling, often adding elemental damage while reducing physical. Choose infusions that match your build's primary damage type.