Your journey begins with character creation. While appearance is cosmetic, your starting class dictates your initial stats, equipment, and a small head start in certain playstyles. No class is 'bad,' as you can respec later. Consider your preferred combat style: melee, magic, or a hybrid. The Knight is excellent for beginners, offering good Vigor and Strength. The Warrior is similar but with more Dexterity. The Pyromancer offers a strong early game with fire spells, while the Sorcerer and Cleric require more investment to shine.
Starting Classes Overview
| Class | Key Stats | Starting Equipment | Playstyle |
|---|---|---|---|
| Knight | Vigor, Strength | Long Sword, Knight Shield, Knight Armor Set | Balanced Melee, Good Defense |
| Warrior | Strength, Dexterity | Battle Axe, Round Shield, Northern Armor Set | Aggressive Melee, Higher Damage |
| Mercenary | Dexterity | Sellsword Twinblades, Wooden Shield, Sellsword Armor Set | Fast Melee, Dual Wielding |
| Thief | Dexterity, Luck | Bandit's Knife, Target Shield, Thief Mask, Black Leather Armor | Critical Hits, Backstabs, Parries |
| Assassin | Dexterity, Intelligence | Estoc, Target Shield, Sorcerer's Staff, Assassin Armor Set | Hybrid Melee/Magic, Stealth |
| Sorcerer | Intelligence | Mail Breaker, Sorcerer's Staff, Scholar's Candlestick, Sorcerer Armor Set | Ranged Magic Damage |
| Pyromancer | Intelligence, Faith | Hand Axe, Pyromancy Flame, Pyromancy Charm, Pyromancer Armor Set | Ranged Fire Magic Damage |
| Cleric | Faith | Mace, Talisman, Cleric Armor Set | Support/Healing Magic, Blunt Melee |
| Deprived | All 10 | Club, Plank Shield | Blank Slate, Challenging Start |