Mentors & Their Influence
Choosing your mentor in DC Universe Online is one of the foundational decisions you'll make for your character. While it might seem like a purely narrative choice, your mentor subtly influences your early game experience, guiding your initial questlines and determining the specific iconic gear sets you'll encounter as you progress. Understanding these influences can help you tailor your playthrough to your preferred DC Comics lore or optimize your path to endgame content.
What Mentors Affect
Your chosen mentor primarily impacts the following aspects of your DCUO journey:
- Starting Storyline: Each mentor provides a unique set of initial missions, immersing you in their specific corner of the DC Universe. These quests often involve iconic characters and locations relevant to your mentor's history.
- Early Iconic Gear: As you complete missions and reach certain Combat Rating (CR) milestones, your mentor will offer specific gear pieces that align with their faction. While these aren't always best-in-slot, they provide a thematic progression and can be useful for filling gaps in your early gear sets.
- Safe House Location: Your mentor dictates your initial safe house, which serves as your primary hub for early missions, vendors, and amenities.
- Faction Alignment: Heroes will align with either Batman, Superman, or Wonder Woman. Villains will align with Lex Luthor, Circe, or The Joker. This choice is permanent for your character.
What Mentors DO NOT Affect
It's a common misconception that mentors dictate your character's combat abilities. To clarify, mentors have no bearing on:
- Power Sets: Your choice of powers (e.g., Fire, Mental, Gadgets) is independent of your mentor.
- Weapon Proficiencies: Your weapon choice (e.g., Brawling, One-Handed, Rifle) is entirely up to you.
- Travel Modes: Flight, Acrobatics, and Super-Speed are universal choices.
- Skill Trees (Beyond Thematic Gear): While mentors offer thematic gear, they do not unlock unique skill trees or abilities that other mentors do not. All players have access to the same core skill trees for powers, weapons, and movement.
Hero Mentors & Their Paths
As a hero, you'll choose one of the following legendary figures to guide you:
Batman (The Dark Knight)
- Focus: Stealth, detective work, street-level crime, and encounters with Gotham's rogues' gallery.
- Starting Safe House: The Gotham City Police Department (GCPD) in East End.
- Early Missions: Expect to deal with threats like the Joker, Two-Face, and Scarecrow. You'll often be tasked with investigating crime scenes, disarming bombs, and rescuing civilians.
- Iconic Gear Examples: Early gear sets might include pieces like the "Dark Knight Cowl" or "Vigilante Chestpiece," offering a more utilitarian, armored aesthetic.
- Walkthrough Steps:
- Upon character creation, select "Batman" as your mentor.
- Complete the initial tutorial in Brainiac's Ship.
- You'll be transported to the GCPD in Gotham City. Speak to Commissioner Gordon to receive your first mission, "The Joker's Wild."
- Follow the mission markers to various locations in East End, such as the "Gotham City Bank" or "Ace Chemicals," to confront Joker's thugs and gather intel.
- Continue accepting missions from Batman and Oracle via your communicator. These will guide you through early instances like "Arkham Asylum" and "Gotham University."
Superman (The Man of Steel)
- Focus: Large-scale threats, alien invasions, and protecting Metropolis from powerful villains.
- Starting Safe House: The Metropolis Police Department (MPD) in Midtown.
- Early Missions: Prepare to face off against Lex Luthor's schemes, Brainiac's forces, and other cosmic-level dangers. Missions often involve rescuing citizens from collapsing buildings or thwarting technological attacks.
- Iconic Gear Examples: Expect gear with a more heroic, classic superhero look, such as the "Kryptonian Chestplate" or "Man of Steel Emblem."
- Walkthrough Steps:
- Select "Superman" as your mentor during character creation.
- After the tutorial, you'll arrive at the MPD in Metropolis. Speak to Sergeant Steel to begin your first mission, "LexCorp Infiltration."
- Head to the "LexCorp Tower" in Midtown to disrupt Lex Luthor's operations.
- Follow mission objectives from Superman and Oracle, which will lead you to instances like the "Metropolis General Hospital" and "S.T.A.R. Labs."
Wonder Woman (The Amazon Princess)
- Focus: Mythological threats, ancient artifacts, and magical adversaries, often in Washington D.C.
- Starting Safe House: The Themysciran Embassy in the Diamond District of Metropolis.
- Early Missions: You'll be embroiled in conflicts involving Circe, Ares, and other magical entities. Missions might include recovering ancient relics or defending against magical incursions.
- Iconic Gear Examples: Gear sets often feature a more Amazonian, warrior-princess aesthetic, such as the "Amazonian Breastplate" or "Themysciran Bracers."
- Walkthrough Steps:
- Choose "Wonder Woman" as your mentor.
- Complete the Brainiac Ship tutorial.
- You'll be directed to the Themysciran Embassy in Metropolis. Speak to Wonder Woman herself to receive "The Circe Gambit."
- Travel to various locations, including the "National Museum" or "Botanical Gardens," to counter Circe's magical influence.
- Continue to accept quests from Wonder Woman and Oracle, leading you to instances like "Themyscira" (early access) and "Gotham University" (with a magical twist).
Villain Mentors & Their Paths
As a villain, you'll pledge allegiance to one of these notorious figures:
Lex Luthor (The Mastermind)
- Focus: Technological dominance, corporate espionage, and undermining Superman.
- Starting Safe House: The LexCorp Tower in Midtown Metropolis.
- Early Missions: You'll be tasked with stealing technology, sabotaging hero operations, and expanding Lex Luthor's influence.
- Iconic Gear Examples: Expect sleek, high-tech gear with a corporate or scientific villain aesthetic, such as the "LexCorp Battle Suit" or "Techno-Overlord Helmet."
- Walkthrough Steps:
- Select "Lex Luthor" as your mentor.
- After the tutorial, you'll report to Lex Luthor at the LexCorp Tower. Your first mission will be "Project Cadmus Sabotage."
- Infiltrate "Project Cadmus" facilities to steal data or disable hero defenses.
- Follow Lex Luthor's directives, which will guide you through early villainous instances like "S.T.A.R. Labs" and "Metropolis General Hospital" (with a villainous objective).
Circe (The Sorceress)
- Focus: Magical manipulation, ancient artifacts, and spreading chaos through enchantment.
- Starting Safe House: The Oblivion Bar in the Diamond District of Metropolis.
- Early Missions: You'll be involved in quests to acquire powerful magical items, corrupt heroes, and unleash mystical forces.
- Iconic Gear Examples: Gear sets often have a mystical, arcane, or seductive appearance, such as the "Enchantress Robes" or "Amulet of Circe."
- Walkthrough Steps:
- Choose "Circe" as your mentor.
- Complete the tutorial.
- You'll meet Circe at the Oblivion Bar. Your initial mission will be "The Amulet of Ahriman."
- Travel to locations like the "National Museum" or "Botanical Gardens" to retrieve magical artifacts or corrupt natural elements.
- Continue accepting missions from Circe, leading you to instances like "Themyscira" (villainous objectives) and "Gotham University" (with a magical twist).
The Joker (The Clown Prince of Crime)
- Focus: Anarchy, psychological warfare, and wreaking havoc in Gotham City.
- Starting Safe House: The Monarch Playing Card Company in East End Gotham.
- Early Missions: Expect to participate in elaborate pranks, cause widespread panic, and confront Batman's allies.
- Iconic Gear Examples: Gear will often be chaotic, brightly colored, or have a menacing clown motif, such as the "Jester's Hat" or "Harlequin's Suit."
- Walkthrough Steps:
- Select "The Joker" as your mentor.
- After the tutorial, you'll report to The Joker at the Monarch Playing Card Company. Your first mission will be "The Laughing Gas Plot."
- Head to various locations in Gotham, such as the "Gotham City Bank" or "Ace Chemicals," to deploy laughing gas or cause general mayhem.
- Follow The Joker's instructions, which will guide you through early villainous instances like "Arkham Asylum" and "Gotham University."
Choosing Your Mentor: A Strategic Decision
While the mentor choice doesn't lock you into specific combat roles, it significantly shapes your early game narrative and the flavor of your initial gear progression. Consider the following when making your choice:
- Lore Preference: Do you prefer the gritty streets of Gotham, the shining spires of Metropolis, or the mystical realms of Themyscira? Your mentor choice will immerse you in that specific lore.
- Aesthetic Appeal: The early iconic gear sets are tied to your mentor. If you have a strong preference for a certain look (e.g., tech-based, magical, or street-level), choose the mentor whose aesthetic aligns with it.
- Early Game Experience: While all paths eventually converge, the initial missions and environments will differ. If you enjoy detective work, Batman is a good choice. If you prefer large-scale conflicts, Superman or Lex Luthor might be more appealing.
Ultimately, your mentor choice is a personal one that sets the stage for your adventures in the DC Universe. Enjoy the journey, hero or villain!