Move Lists
Welcome, brawlers, to the definitive guide for mastering every character's arsenal in Dead or Alive 6! This section will break down each fighter's unique moves, offering strategic insights, combo opportunities, and tips for both offensive pressure and defensive counters. Whether you're a seasoned veteran looking to refine your technique or a newcomer eager to learn the ropes, this comprehensive resource will elevate your game.
Understanding Move Notation
Before diving into specific character move lists, it's crucial to understand the notation used throughout this guide. We'll be using standard fighting game abbreviations to represent directional inputs and button presses. Familiarize yourself with these:
- Directions: Represented by numbers on a virtual numpad (e.g., 7 8 9 / 4 5 6 / 1 2 3).
7: Up-Back8: Up9: Up-Forward4: Back5: Neutral (no direction)6: Forward1: Down-Back2: Down3: Down-Forward
- Buttons:
P: PunchK: KickH: Hold (Grab/Throw)S: Special (Break Blow/Break Hold)
- Modifiers:
+: Press buttons simultaneously (e.g.,P+Kfor a Power Blow).~: Immediately follow with the next input (e.g.,P~Pfor a rapid punch string)._: Or (e.g.,P_Kmeans either Punch or Kick).[ ]: Hold the button (e.g.,[P]for a charged punch).( ): Optional input or stance (e.g.,(During Stance) K).
Character-Specific Move Lists
Each character has a dedicated section detailing their core moves, advanced techniques, and strategic applications. Navigate to your chosen fighter below:
Kasumi
Kasumi, the runaway ninja, excels at swift, evasive attacks and tricky setups. Her speed and teleportation abilities make her a formidable opponent for those who can master her intricate movement. Focus on her quick jabs and kicks to open up opponents, then transition into her signature throws.
- Basic Strikes:
P, P, P: Triple Punch Combo - A fast, fundamental string for pressure.K, K: Double Kick - Excellent for mid-range pokes and interrupting slower attacks.6P: Forward Punch - A quick, forward-moving strike that can close small gaps.
- Special Moves:
236P: Phantom Step - Kasumi teleports a short distance forward, useful for evading attacks or repositioning for a throw. Can be followed up withPfor a surprise attack orHfor a quick grab.41236K: Misty Slash - A high-damage, multi-hit kick combo. Best used after a stun or as a combo finisher.8S: Vanishing Strike (Break Blow) - Kasumi's cinematic Break Blow. Initiates a powerful, unblockable attack that deals significant damage and can launch opponents for further combos. Requires a full Break Gauge.
- Throws & Holds:
H: Basic Throw - A quick, close-range throw.6H: Shoulder Throw - A forward-moving throw that can carry opponents to the edge of the stage.4H: Leg Sweep Hold - A low hold that counters low attacks and leaves the opponent vulnerable on the ground.
- Advanced Strategy: Kasumi thrives on confusing her opponents. Mix up her fast strikes with Phantom Step to create openings. Her Break Blow, Vanishing Strike, is excellent for punishing whiffed attacks or breaking through stubborn guards. Practice canceling her basic strings into throws for unexpected damage.
Hayabusa
Ryu Hayabusa, the legendary super ninja, is a master of powerful, acrobatic attacks and devastating throws. His moves often involve high-flying maneuvers and quick, decisive strikes. Hayabusa excels at controlling space and punishing mistakes with his high-damage output.
- Basic Strikes:
P, P, K: Dragon's Fury - A fundamental combo ending in a high kick, good for knocking opponents down.6K: Flying Swallow Kick - A quick, lunging kick that covers ground rapidly. Excellent for closing distances or punishing recovery.2P: Crouching Punch - A fast low poke that can interrupt high attacks.
- Special Moves:
63214K: Izuna Drop (Command Throw) - Hayabusa's iconic, high-damage command throw. Requires precise timing and proximity, but rewards with massive damage. Can be initiated from a stun or a successful block string.214P: Shuriken Barrage - Hayabusa throws multiple shurikens, providing ranged pressure and interrupting charging opponents. Can be charged for more projectiles.4S: Dragon's Ascent (Break Blow) - Hayabusa's powerful Break Blow. A high-flying, unblockable attack that launches opponents into the air for follow-up combos. Ideal for punishing aggressive opponents or as a combo extender.
- Throws & Holds:
H: Basic Throw - Standard close-range throw.4H: Reverse Shoulder Throw - Throws the opponent behind Hayabusa, useful for positioning near walls.2H: Leg Lock Hold - A mid-level hold that counters mid-level attacks, leading to a quick ground slam.
- Advanced Strategy: Hayabusa's strength lies in his ability to mix up strikes, throws, and holds. His Izuna Drop is a game-changer; learn to land it consistently. Use Shuriken Barrage to control the neutral game and force opponents to approach. His Break Blow is excellent for extending combos or breaking through defensive players.
Continue exploring the move lists for other characters to discover their unique strengths and weaknesses. Practice these moves in Training Mode, experiment with combos, and learn to adapt your strategy against different opponents. The key to victory in Dead or Alive 6 lies in understanding your fighter's full potential!