Weapon Attachments & Mods
Maximizing your arsenal in Deathloop is paramount to breaking the loop. Beyond the base weapon stats, understanding and strategically applying attachments and mods can turn a good weapon into a legendary one. This section delves into the intricacies of customizing your firearms, helping you tailor them to your preferred playstyle.
Understanding Weapon Rarities and Slots
Before diving into specific attachments, it's crucial to grasp the rarity system, as it directly impacts the number of mod slots available on a weapon:
- Crude (Grey): No mod slots. These are basic, disposable weapons.
- Uncommon (Green): One mod slot. A slight improvement, allowing for a single specialization.
- Rare (Blue): Two mod slots. The sweet spot for early to mid-game customization.
- Exemplar (Purple): Three mod slots. High-tier weapons offering significant flexibility.
- Unique/Legendary (Gold): Three mod slots and often come with inherent, unchangeable perks. These are the pinnacle of weaponry.
Always prioritize Exemplar or Unique weapons for their modding potential. Crude and Uncommon weapons are best used as temporary solutions or for infusing to gain Residuum.
Acquiring Attachments and Mods
Attachments and mods aren't found in neat little boxes. They are typically acquired in one of two ways:
- Dropping from Enemies: Higher-tier enemies, especially Visionaries and their elite guards, have a chance to drop weapons with pre-attached mods. Sometimes, these mods can be "salvaged" by infusing the weapon, though it's often more efficient to infuse the entire weapon if it's not a desired base.
- Found on Weapons: Many weapons found throughout Blackreef will come with mods already installed. If you find a weapon with a mod you desire, you can infuse that weapon to keep the mod permanently available in your loadout for future runs. This is the primary method for building your mod collection.
Strategy Tip: Early in the loop, focus on collecting and infusing any weapon with a mod you haven't seen before. Even if the base weapon isn't great, securing the mod for later use is invaluable.
Key Weapon Attachments and Their Uses
While the exact names of mods can vary slightly, they generally fall into categories that enhance specific aspects of your weaponry. Here are some essential types to look out for:
Damage Enhancements
- "Sure Shot" / "Steady Aim": Increases accuracy, reducing spread, especially useful for long-range engagements with weapons like the Rapier or Sepulchra Breteira.
- "Extended Mag" / "High Capacity": Boosts magazine size. Crucial for sustained firefights with automatic weapons like the LIMP-10 or Fourpounder.
- "Shock Absorber" / "Recoil Dampener": Reduces weapon recoil, making automatic fire more controllable. A must-have for the MG-1 Pepper Mill.
- "Perforator" / "Armor Piercing": Increases damage against armored enemies. Invaluable when facing heavily protected Eternalists or Visionaries like Harriet Morse.
- "Mind Leech" / "Health Drain": Deals additional damage and sometimes siphons a small amount of health from enemies. Excellent for aggressive, close-quarters combat.
Utility & Stealth Enhancements
- "Suppressor" / "Silencer": Reduces weapon noise, making it ideal for stealth approaches. Essential for assassinating targets without alerting nearby enemies, especially with the Tribunal pistol.
- "Quick Reload" / "Speed Loader": Decreases reload time. A quality-of-life mod that can save your life in intense combat scenarios.
- "Steady Hand" / "Stability": Improves weapon stability while moving or aiming down sights. Useful for precise shots on the go.
- "Deep Pocket" / "Ammo Reserve": Increases the maximum amount of ammunition you can carry for that weapon type. Great for extended expeditions without needing to scavenge constantly.
Elemental & Special Effects
Some rarer mods can imbue your weapons with elemental properties or unique effects:
- "Toxic Cloud" / "Poison Burst": Enemies killed by this weapon explode into a toxic cloud, damaging nearby foes. Excellent for crowd control.
- "Incendiary Rounds" / "Fire Starter": Sets enemies on fire, dealing damage over time. Particularly effective against groups.
- "Stun Effect" / "Concussion Blast": Has a chance to stun enemies on hit, providing valuable crowd control or an opening for follow-up attacks.
Strategic Modding for Different Playstyles
The Stealth Assassin
- Primary Weapon (e.g., Tribunal, Rapier): "Suppressor," "Sure Shot," "Perforator."
- Secondary Weapon (e.g., LIMP-10): "Suppressor," "Quick Reload," "Mind Leech" (for close-quarters emergencies).
- Strategy: Prioritize silent takedowns and headshots. Use the Tribunal for close-range stealth and the Rapier for longer-range assassinations.
The Aggressive Front-Liner
- Primary Weapon (e.g., MG-1 Pepper Mill, Fourpounder): "Extended Mag," "Shock Absorber," "Perforator."
- Secondary Weapon (e.g., Spiker): "Incendiary Rounds," "Quick Reload," "Mind Leech."
- Strategy: Engage enemies head-on. Maximize sustained damage output and be prepared for close-quarters brawls. Elemental effects can help thin out groups.
The Tactical Marksman
- Primary Weapon (e.g., Sepulchra Breteira, Rapier): "Sure Shot," "Perforator," "Steady Hand."
- Secondary Weapon (e.g., Fourpounder): "Quick Reload," "Stun Effect," "Deep Pocket."
- Strategy: Maintain distance and pick off targets with precision. The Fourpounder serves as a powerful close-range deterrent or for stunning high-priority targets.
Experiment with different combinations and always infuse mods that complement your preferred approach to Blackreef. The right attachments can make all the difference in breaking the loop.